After a break I’m back working on Dockyard. The last playtested version went much better and I feel like the overall structure of the map is now solid. For this next pass I’ve focused on:
- Creating more space on the bomb sites.
- Adding staging areas to B.
- Making the block out fit with the future art.
On the A site I’ve reduced the size of the engine and removed the crane to open up the site more. To compensate there is not more small cover objects to block some lines of site and gives CTs a chance to defend. There’s also now a small foreman’s office at the top of A ramp which a CT can hold from and then fall back.
The B site is now wider and longer to add some space. The crane area has been replaced with a small room to better fit with the theme. The area outside B long has been made larger to act as more of a staging area Ts can control. The short B area has also been reshaped to fit into what will be the front of the under construction ship.