Hi. The work is still in progress, of course, but here's what to show at the moment: Workshop Link
Gameplay
I would like to tell you what I am striving for, what I have already managed to do and what I will be working on in the near future.
What I want to achieve from the map:
- Create a friendly and understandable scheme
- Make a geometry that will encourage experimentation and creativity
- Provide players with the opportunity to build flexible tactics
What is already working now (well, in my opinion):
- The map looks intuitive, it is not difficult to navigate
- Almost the entire map is actively used during the game
- You can play with any kind of weapon
- Frequent afterplant situations
What needs to be improved:
- Make mid more understandable;
- Improve the zones before reaching A site;
- Make it more attractive to rotate from A to B through mid;
- Improve covers at B site;
- Fix the view in the cave area;
- Fix too fast timing for terrorists in some places;
- And much more...
I spent a lot of time developing the gameplay, experimenting and running a few tests. Here's what I've done so far and what path the map has taken:
Visual
According to the idea, the map will visually represent a safari lodge, there will be recreation areas, viewing points On the park, residential and office premises, as well as a swimming pool and a small cave. The role of terrorists here is played by bad people who are trying to hide the traces of poaching. Yeah, now everything is in gray cubes (or rather colored Cubes).