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Posts by DutchCrazyGamer

  • [CS GO Wingman] Vaccine (WIP)

    • DutchCrazyGamer
    • June 22, 2020 at 3:20 PM
    Quote from Lizard

    12 minutes ago, Lizard said: Hi! Second version looks a lot better when it comes to lighting. What I'm seeing from the screenshots is that you have very wide corridors with little cover for the players. Normally I like to put some smaller objects for players to hide behind, retreat or just reload mid fight.

    I'm not a big fan of judging gameplay of the map from overview but it seem like you tried to avoid 90 deegree angles turns with angled walls. It only made the map looks "jagged" in some places. I would try to make the turns more fluid with smaller geometry.

    Keep it up!

    Yeah i need to add some more cover in some of the wide corridors. The "jagged" turns will be fixed in the detailing stage. Currently first aiming to create a decent layout and then detailing + polishing it.

  • [CS GO Wingman] Vaccine (WIP)

    • DutchCrazyGamer
    • June 22, 2020 at 2:36 PM

    Since the last post i did an extra playtest and added some more lighting. This is the result:

    Spoiler

  • [CS GO Wingman] Vaccine (WIP)

    • DutchCrazyGamer
    • June 9, 2020 at 9:22 AM

    Welcome to my entry to the Source Engine Discord Wingman Contest. Below here you can find some of my references and pictures of the greybox. For now the map looks really dark but this will change over time. It is this dark because the light setting for the theme is around the fall of the night.

    Link to the map: (currently not the new version): https://steamcommunity.com/sharedfiles/fi…/?id=2099918669

    The map is situated in a secret laboratory where the Vaccine for the Corona Virus is being developed.

    Here are some of my references:


    Spoiler


    Some WIP pictures of the map and the radar:

    Spoiler

  • Anubis

    • DutchCrazyGamer
    • April 1, 2020 at 9:38 AM

    I just checked the steam discussions and people on mac seem to have problems with downloading the map: https://steamcommunity.com/app/730/discus…92024468092209/ .

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • DutchCrazyGamer
    • March 17, 2020 at 7:29 AM

    Congratulations to the top 4 and all the others. I hope you will improve your amazing maps and one day maybe see it in a operation. I had a lot of fun playing these maps and participating in this contest. I learned a lot and i hope i can use all this new experience in my future maps.

  • [CS GO] Pithead (WIP)

    • DutchCrazyGamer
    • February 20, 2020 at 9:12 AM

    @Sick_TwinN made some additions to the layout. I added an underground part but you cannot see it on the radar that clearly. We will probably release a test version in a few weeks.

  • [CS GO] Pithead (WIP)

    • DutchCrazyGamer
    • February 15, 2020 at 8:19 AM
    Quote from Interfearance

    9 hours ago, Interfearance said: I believe that is Alaska

    Yeah will change that asap.

  • [CS GO] Pithead (WIP)

    • DutchCrazyGamer
    • February 14, 2020 at 4:59 PM

    Welcome to Pithead. A wingman map set place at a small town around a goldmine in the mountains of Alaska. This is a collaboration with @Sick_TwinN. Below here you can find our moodboard and layout overview (the layout will change in the iterations). There is no workshop link yet.


  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • DutchCrazyGamer
    • February 10, 2020 at 4:32 PM

    Congrats to everyone! It was a great contest and i am glad i could participate.

  • Mutiny

    • DutchCrazyGamer
    • February 1, 2020 at 11:10 AM

    Apperently the game crashes if you walk of the plank 2 times. Is this on valves end of a bug on the map?


    Edit: Can't seem to reproduce it. Then it probably is on valve's end.

  • Chlorine

    • DutchCrazyGamer
    • February 1, 2020 at 8:29 AM
    Quote from Lizard

    8 hours ago, Lizard said: Did you place the bot using bot_place there? It happens like this when you do this.

    It was not a bot. It was my player model in third person. I got really close to the structure and when i jumped i got stuck (it was somewhere in the middle of the plank if i remember correctly.

  • Chlorine

    • DutchCrazyGamer
    • January 31, 2020 at 6:58 PM

    this is not supposed to happen right? (This is not a jump screenshot)

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 31, 2020 at 12:58 PM

    I am finally able to say that i am happy with what i made (with some help from others like @Sick_TwinN for example). It is far from release state but i did the best i could to make it look nice. The map now has soundscapes as well and i used a tonemap to make to blur a bit less intense. Here are some screenshots

    Spoiler

    More pictures because there is an upload limit:

    Spoiler

  • de_buran_RF [RELEASED]

    • DutchCrazyGamer
    • January 30, 2020 at 8:24 AM
    Quote from CommonCrayon

    10 minutes ago, CommonCrayon said: I think you'll easily get top 10, if the layout's good. Some of the other maps are just terrible.

    You know that this is the creator from that wingman map from the contest. The one with the weird custom player models. But maybe he changed his style.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 28, 2020 at 11:26 AM

    Got some good news. Update has been succeeded. now waiting for approval. Btw a sneek peek of the bar area (with env_sprites)

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 28, 2020 at 7:41 AM

    FFS. Steam decided to fuck over my update so now i probably corrupted it. It takes so god damn long. Luckily i still have an bsp.

  • Mustang (formerly Everest)

    • DutchCrazyGamer
    • January 27, 2020 at 8:36 AM

    This map gives me far cry 4 vibes. In a good way.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 26, 2020 at 4:14 PM
    Quote from Talkette

    2 minutes ago, Talkette said: More like a 2d skybox, the one you shown in the screenshots seems blank, I think the aztec one will fit the most. (I think it's named jungle or vietnam in the files)

    Maybe, but that wont match with the sea. (You can't have 3 sides of the skybox that one and the last one a different one) So i think a 3d skybox would be better for that. (and zanzibar does not have that many forest)

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 26, 2020 at 4:07 PM
    Quote from Talkette

    21 minutes ago, Talkette said: I love the lighting and the tropical theme, i hope you give it some nice tropical sounds and a nice skybox! Wish you all the luck with this map, im sure i'll play it.

    Ty, probably wont make a 3d skybox before the deadline but i will try to implement the sounds.

  • [WIP] de_zansort

    • DutchCrazyGamer
    • January 26, 2020 at 1:08 PM

    Spoiler

    Did some more detailing. Will probably update it to the workshop today. Shoutout to @Sick_TwinN for the bar models.

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