1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. RIMAS

Posts by RIMAS

  • De_Clubtop [WIP]

    • RIMAS
    • July 10, 2020 at 3:34 PM

    Hi everyone. On the last tests, we realized that the map has problems with the re-drawing, with honey, and actually there were problems on the map.

    I present you a new version of the radar

    Old

    New

    Old

    New


    We also increased A main

  • De_Clubtop [WIP]

    • RIMAS
    • June 16, 2020 at 1:08 AM
    Quote from yausoku

    45 minutes ago, yausoku said: Всем привет. Я не могу найти ссылку на семинар в вашем посте, пока я не пропустил его, ха-ха. Я посмотрел карту в мастерской и нашел ее, но она устарела в той версии, что у вас есть. Вы ищете отзыв только на предоставленные вами изображения?

    Ничего. Я нашел это. Я искал de_clubtop вместо просто Clubtop. Я просто свяжу его здесь для всех остальных: https://steamcommunity.com/sharedfiles/fi…/?id=2124468909

    Somehow it’s not right, I didn’t do that I didn’t put a link. paired with the latest version, we just did not upload new screenshots. And so there is the latest version. Thank you for adding, I’ll add a link in the post.

  • De_Clubtop [WIP]

    • RIMAS
    • June 14, 2020 at 5:39 PM

    Обновление баланса и подготовка к тесту 16.06

    Сегодня я хочу показать вам, что мы изменились за последнее время. Мы поняли, что T имеет преимущество во времени. Мы решили ускорить жизнь КТ.

    Сайт B на 512 изображен ближе к появлению CT

    -Добавлен новый переход на сайт B для CT

    - переделал укрытия на А

    -Добавлено в положение повышения

    -Редоновые укрытия на Б

    -Добавлена комната возле лестницы

    Code

    Старая версия

  • De_Clubtop [WIP]

    • RIMAS
    • June 9, 2020 at 3:14 PM

    Clubtop Layout (Workshop)

    Сотрудничество с Faber

    Совсем недавно мы протестировали карту на Mapcore и благодарим всех, кто принял в этом участие и оставил свой отзыв о балансе карты. Я также хотел бы поблагодарить Морозова за его совет.

    У нас было достаточно времени, чтобы исправить ошибки и недостатки. И сегодня мы хотим представить вам новую и более образованную версию нашей карты.

    На первый взгляд, вы будете думать, что T быстрее доберется до B, но это не так. Время хорошо здесь.

    В предыдущей версии у нас были проблемы с серединой, но на этот раз мы решили сделать его более открытым, чтобы позволить игрокам играть с awp.

    Ниже вы можете сравнить его со старой версией

    И нам уже не терпится отправить карту на повторные тесты, поэтому убедитесь, что мы движемся в правильном направлении.

    Радар старой версии

    Скриншоты из последней версии

    Выход на B (на стороне T)

    B Stie

    Один из проходов на А (из кт спавн)

  • WIP in WIP, post your level screenshots!

    • RIMAS
    • January 9, 2019 at 6:20 PM
    Quote from Roald

    5 hours ago, Roald said: @Samir rather post one or two screenshots in here, my finger hurts scrolling down ?

    You have a own seperate topic of your map where you post exactly the same stuff..

    Oopss ?

  • Anuanuraro [Wingman CS GO]

    • RIMAS
    • January 9, 2019 at 11:01 AM
    Quote from spa

    55 minutes ago, spa said: Looks great overall but from looking at the radar map i really dislike that the top spawning position just have the players running down a long "corridor" with no choice. This is probably a bigger issue in wingman with the faster round iterations. Maybe something to consider.

    While I can not give an exact answer, is it good or bad, later we will see how this will affect the game itself

  • Anuanuraro [Wingman CS GO]

    • RIMAS
    • January 9, 2019 at 12:50 AM

    [UPDATE Anuanuraro]

    Spoiler XX.01.19


  • WIP in WIP, post your level screenshots!

    • RIMAS
    • January 9, 2019 at 12:46 AM

    Anuanuraro [Update version]

    more about the map


  • Anuanuraro [Wingman CS GO]

    • RIMAS
    • January 3, 2019 at 8:58 PM
    Code
    Hello to all! 
    Not even a year has passed since the Anuanuraro map suffered 
    no significant changes,
    but still there are, here you are not a great video.
    I know you'll scold me for telling
     you about updating the map but I don’t give it away

    - The map surface (ground) was completely changed to etched

    - Plant was moved a little closer to CT spawn

    - A place with shelters in the "short" position has been completely redone, also added semi-destroyed for a more comfortable game with AWP

    - Added several trees and other vegetation for detail

    - Also on the point with the laying of the bomb was added light

    - Added Dynamite Clouds

    - Redone background map (3d skybox) for position "short"

    - Fixed optimization


    Oops sorry for this screen resolution [4:3] I have such a monitor


    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.

    Good luck to everyone and Happy New Year

  • Anuanuraro [Wingman CS GO]

    • RIMAS
    • January 1, 2019 at 9:47 PM

    Old version CT spawn

    New version CT spawn

  • WIP in WIP, post your level screenshots!

    • RIMAS
    • January 1, 2019 at 5:31 PM

    Anuanuraro [BETA screenshots]

    Counter-Strike: Global Offensive map for Wingman mode

    Detalis: Anuanuraro

  • Anuanuraro [Wingman CS GO]

    • RIMAS
    • January 1, 2019 at 5:24 PM
    Quote from DutchCrazyGamer

    1 hour ago, DutchCrazyGamer said: It looks nice but do you have a link to the map so we can test it?

    Code
    Soon guys
    Code
  • Anuanuraro [Wingman CS GO]

    • RIMAS
    • January 1, 2019 at 1:26 PM
    Code
    Map history:

    The actions take place on a small island, the island itself was the private property of a large entrepreneur in catching black pearls, the task T to blow up a new building with hazardous substances, so that the island would not be suitable for catching black pearls.

    Code
    About the map:
    Code
    My inspiration came after playing dz_blacksite on the map, 
    I love forest themes and nature very much and it made me do it. Initially, 
    the map was considered for de_ mode, 
    but unfortunately I could not realize all my ideas due to the limitations of the engine but still. 
    The map is at the Beta stage, and I will correct minor errors at the moment. 
    In the future, when the map is fully ready, 
    I want to build an open Beta test and see how the game will be played live!


Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™