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Posts by CaptainCam

  • Length of Mid (in cs go units) of Cs go maps

    • CaptainCam
    • May 31, 2019 at 6:28 PM

    I feel like this is the literal CS:GO equivalent of 'How long is a piece of string?' :D

  • [CS:GO] Beyond [WIP]

    • CaptainCam
    • May 28, 2019 at 5:22 PM

    There are quite a few dead ends in the map, what are their purposes? :)

  • de_production [wip]

    • CaptainCam
    • May 17, 2019 at 10:14 AM

    Wow, thanks! :)

    I've had a few suggestions for changes from the Mapcore discord, so will be looking into each change and seeing how it affects the map. Then I may get round to pretty-ing it up :')

  • de_production [wip]

    • CaptainCam
    • May 15, 2019 at 12:19 AM

    Hey guys! New here :)

    Here's something I've been working on over the past week or so. A map based on a missile production facility, where I wanted to create really memorable bomb sites and some cool gameplay in the map. Here are some screenshots (obviously super WIP) :).

    [Blocked Image: https://lh6.googleusercontent.com/pcqx6cRt-S-cPZ…M53ePzn5Cs-e1_v]

    Overview (apologies for the annoying brown stuff covering the right side, you can see what it is in the screenshot below)

    [Blocked Image: https://lh6.googleusercontent.com/z-GUwKTTMpXwtb…FykQ4ssy07g7je_]

    A Bomb site (left is T side approach, right from Heli is CT approach)

    [Blocked Image: https://lh3.googleusercontent.com/DsmOyBzRbnrSOH…llUkIaWmXzsHJ04]

    B Bomb site, literally on the factory floor where the missile is being built. Falling in the hole is insta-death... but is the challenge of planting in the open worth the ease of defending the bomb? :D

    [Blocked Image: https://lh3.googleusercontent.com/ZdhzZgaIlcfGbf…rDCuMHoTCkuZE8M]

    Here's my mid. I want all unbreakable glass on the left where you I could imagine all robots would be working on things on the benches. Mid has connections to both A and B.

    I've tried to bring loads of cool tactics into the map, for example:

    [Blocked Image: https://lh6.googleusercontent.com/xgOIovTGMyJlrq…EuQemNSiVxRXFlQ]

    A safe smoke from B corridor to smoke main doors allowing T's to cross to the left side of the room

    [Blocked Image: https://lh4.googleusercontent.com/iEfD7NytXgCqXI…Jf8Brk2KNJE6F0R]

    Boost possible onto top of mid to A connector, allowing some interesting gameplay and maybe some clutch saves on A bomb site? :D

    [Blocked Image: https://lh6.googleusercontent.com/9XEY8pFSxdJQTV…WJzozi300Gnwi05]

    A smoke from T approach to A that completely smokes the CT spawn to A route. Great for a quick push


    Let me know of any feedback you guys have on anything so far, I'd love to know all of your thoughts :D

    Thanks so much!

    Cam


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