I feel like this is the literal CS:GO equivalent of 'How long is a piece of string?' ![]()
Posts by CaptainCam
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There are quite a few dead ends in the map, what are their purposes?

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Wow, thanks!

I've had a few suggestions for changes from the Mapcore discord, so will be looking into each change and seeing how it affects the map. Then I may get round to pretty-ing it up :')
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Hey guys! New here

Here's something I've been working on over the past week or so. A map based on a missile production facility, where I wanted to create really memorable bomb sites and some cool gameplay in the map. Here are some screenshots (obviously super WIP) :).
[Blocked Image: https://lh6.googleusercontent.com/pcqx6cRt-S-cPZ…M53ePzn5Cs-e1_v]
Overview (apologies for the annoying brown stuff covering the right side, you can see what it is in the screenshot below)
[Blocked Image: https://lh6.googleusercontent.com/z-GUwKTTMpXwtb…FykQ4ssy07g7je_]
A Bomb site (left is T side approach, right from Heli is CT approach)
[Blocked Image: https://lh3.googleusercontent.com/DsmOyBzRbnrSOH…llUkIaWmXzsHJ04]
B Bomb site, literally on the factory floor where the missile is being built. Falling in the hole is insta-death... but is the challenge of planting in the open worth the ease of defending the bomb?

[Blocked Image: https://lh3.googleusercontent.com/ZdhzZgaIlcfGbf…rDCuMHoTCkuZE8M]
Here's my mid. I want all unbreakable glass on the left where you I could imagine all robots would be working on things on the benches. Mid has connections to both A and B.
I've tried to bring loads of cool tactics into the map, for example:
[Blocked Image: https://lh6.googleusercontent.com/xgOIovTGMyJlrq…EuQemNSiVxRXFlQ]
A safe smoke from B corridor to smoke main doors allowing T's to cross to the left side of the room
[Blocked Image: https://lh4.googleusercontent.com/iEfD7NytXgCqXI…Jf8Brk2KNJE6F0R]
Boost possible onto top of mid to A connector, allowing some interesting gameplay and maybe some clutch saves on A bomb site?

[Blocked Image: https://lh6.googleusercontent.com/9XEY8pFSxdJQTV…WJzozi300Gnwi05]
A smoke from T approach to A that completely smokes the CT spawn to A route. Great for a quick push
Let me know of any feedback you guys have on anything so far, I'd love to know all of your thoughts

Thanks so much!
Cam