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  3. RedSkittleFox

Posts by RedSkittleFox

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 12, 2019 at 11:56 PM

    This is the latest minimap I've made. Any thoughts on the layout?


  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 11, 2019 at 10:39 PM

    Update 6:

    Started testing bamboos made by Almaas. Gonna fix it tomorrow. Early screenshots here:


  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 10, 2019 at 9:53 PM

    Update 5:

    Started working on graybox version.

  • [CS:GO] de_border (W.I.P.)

    • RedSkittleFox
    • May 10, 2019 at 12:55 PM
    Quote from That50

    11 minutes ago, That50'sGuy said: I'm glad to hear that. What about the color do you think needs modifying? Any information helps.

    The light has too much greenish-bluish accent in my opinion, sth like sea color. I would move light color closer to white. [Blocked Image: https://img.freedisc.pl/photo/2013034/2/l/winter-night-wallpaper.png]

  • [CS:GO] de_border (W.I.P.)

    • RedSkittleFox
    • May 10, 2019 at 12:08 PM
    Quote from That50

    On 5/7/2019 at 9:49 PM, That50'sGuy said: Hi everyone!

    Today I'm releasing another update!

    Bombsite A has been heavily re-done, and Bombsite B has been temporarily removed for re-design while A-Site gets tested :)

    Feel free to give it a try and leave any feedback: https://steamcommunity.com/sharedfiles/fi…/?id=1713599987

    Have a great day! And enjoy this view of the river near A-Site :D

    The content cannot be displayed because it is no longer available.

    Display More

    I really like what you did here but I think the light color is a little off.

  • [WIP] De_Fest ( Wingman ) V 0.2

    • RedSkittleFox
    • May 6, 2019 at 8:32 PM
    Quote from LeCaribou

    Just now, LeCaribou said: I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced ?

    It will be fine since ct get on site first. Also instead of making long wide add a bay or sth in the side of long.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 6, 2019 at 8:24 PM
    Quote from LeCaribou

    1 minute ago, LeCaribou said: Strangly , I prefer the B site than the A site , the Connector mid to B is really nice and the way to go to B is cool

    In A , the corridor to go and the mid is to short but it is my opinion

    The site itself is quite bad.

  • [WIP] De_Fest ( Wingman ) V 0.2

    • RedSkittleFox
    • May 6, 2019 at 8:20 PM
    Quote from LeCaribou

    Just now, LeCaribou said: I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test

    The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go

    Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site.

  • [WIP] De_Fest ( Wingman ) V 0.2

    • RedSkittleFox
    • May 6, 2019 at 7:20 PM

    This is my idea. Make long thinner, and make one enterance from ct side.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 6, 2019 at 5:29 PM
    Quote from LeCaribou

    41 minutes ago, LeCaribou said: Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring

    http://# Reveal hidden contents

    The Dojo is really cool . I really like the hole for the grenades

    http://# Reveal hidden contents

    I wait impatiently the final release !

    The B site was a little redesigned but I will include the hole for the grenades. The problem with B site was that it was too small and not enjoyable to go there.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 4, 2019 at 7:43 PM

    Update 5:

    • Adjusted CT's enterance on A.
    • Added toxic on A.
    • Made middle -> B rotation quicker.
    • Adden multiple covers.

  • De_chlore (Wingman

    • RedSkittleFox
    • May 4, 2019 at 2:23 AM

    Looks pretty good.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 4, 2019 at 1:55 AM

    I decided to post updates here from now on!

    Update 4:

    • Remade A site.
    • Removed ramp enterance.
    • Remade long.
    • Adjusted some timings on B site.

  • Justice

    • RedSkittleFox
    • May 2, 2019 at 3:50 AM

    Actually even more improved one.

  • Justice

    • RedSkittleFox
    • May 2, 2019 at 2:32 AM

    Here is my idea of a layout.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 1, 2019 at 10:02 PM
    Quote from TECHNICKER

    1 minute ago, TECHNICKER said: If you look closely on the second one you will see that I drew a connector between Left site T entrance and mid.

    BTW: I've got an idea how to make rotates from one site to the other one faster and make the game a little bit more fast paced. Iam not on PC right now so I will send it tommorow.

    Oke, I've added you on steam, I also have some stuff regarding your map but I have to send you a picture so I added you instead of leaving the comment.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 1, 2019 at 9:46 PM
    Quote from TECHNICKER

    1 hour ago, TECHNICKER said: Not bad, but it lacks cover, its kinda small and those long boring pathways are kinda nah. Try to make them more curved not that straight. Gl with the map tho

    Maybe something like this:

    http://# Reveal hidden contents

    or this:

    http://# Reveal hidden contents

    Thx for your response. The problem with your suggestions is that those remove rotation possibility between sites. Hopefuly the map will be accepted to the playtest and we will see soon.

  • [CSGO] Dojo (defuse map)

    • RedSkittleFox
    • May 1, 2019 at 6:45 PM

    Current Objective:

    • Layout development

    Disclaimers and notes:

    • Map includes sliding door on A site.
    • I'm gonna only put latest map here. All other screenshots are in the later posts.

    Edits:

    1. Update 1
      1. Major change on enterance to A site.
      2. Added backlane on B site.
    2. Update 2
      1. Remade dojo.
      2. Remade A site scheme.
    3. Update 3
      1. Remade long and B site.
      2. Remove alley next to A site.
    4. Update 4
      1. Redesigned CT area.
    5. Update 5
      1. Redesigned A site and connections.
      2. Redesigned middle.
    6. Update 6
      1. Swapped sites (A is now B, B is now A)
      2. Redesigned middle and A (dojo) site.
      3. Redesigned T-spawn.
    7. Update 7
      1. Redesigned A site.
      2. Redesigned paths to B.
    8. Update 8
      1. Redesigned A Site
      2. Redesigned B Site
      3. Redesigned Mid -> A Site connector
      4. Redesigned CT
      5. Graybox details
    9. Update 9
      1. Remade A Site
      2. Remade B Site
      3. Remade Routes to B
      4. Remade CT Spawn
      5. Map has been shrunken
    10. Update 9.1
      1. Remade route from T to B
      2. Fixed timings for CTs
      3. Fixed strange angle on B Site

    The map is available in the workshop.


  • Dojo (defuse map)

    • RedSkittleFox
    • May 1, 2019 at 6:40 PM

    I'm working on a CS:GO defuse map and I'm looking for layout feedback.

    Download linke -> workshop

    Layout:

    In game screenshot (for better understanding):

    Some more screenshots:

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