Posts by RedSkittleFox
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Quote from That50
11 minutes ago, That50'sGuy said: I'm glad to hear that. What about the color do you think needs modifying? Any information helps.
The light has too much greenish-bluish accent in my opinion, sth like sea color. I would move light color closer to white. [Blocked Image: https://img.freedisc.pl/photo/2013034/2/l/winter-night-wallpaper.png]
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Quote from That50Display More
On 5/7/2019 at 9:49 PM, That50'sGuy said: Hi everyone!
Today I'm releasing another update!
Bombsite A has been heavily re-done, and Bombsite B has been temporarily removed for re-design while A-Site gets tested

Feel free to give it a try and leave any feedback: https://steamcommunity.com/sharedfiles/fi…/?id=1713599987
Have a great day! And enjoy this view of the river near A-Site

The content cannot be displayed because it is no longer available. I really like what you did here but I think the light color is a little off.
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Quote from LeCaribou
Just now, LeCaribou said: I had not thought of the smoke , i find it is more fun to play in a large area than a thin long , and for the Ct , T have got many enterances to go in the site ( 2 primary enterances and 3 secondary enterances ) and if the CT have only one primary enterance , it will not be balanced ?
It will be fine since ct get on site first. Also instead of making long wide add a bay or sth in the side of long.
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Quote from LeCaribou
Just now, LeCaribou said: I think for the long is better to make it large but it's my opinion , i will see that in the future and with real test
The CT balcony is maybe too OP but I prefer to have 2 enterances for the Ct , I just elongate the way to go
Make the width of long the same as width of smoke, so you can block it with one smoke. Also it's better to have one enterance for ct and good spots on site.
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Quote from LeCaribou
41 minutes ago, LeCaribou said: Wow , i love your map , especially the bomb site B , But I find the middle too small and the ways to A a little boring
http://# Reveal hidden contents
The Dojo is really cool . I really like the hole for the grenades
http://# Reveal hidden contents
I wait impatiently the final release !
The B site was a little redesigned but I will include the hole for the grenades. The problem with B site was that it was too small and not enjoyable to go there.
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Looks pretty good.
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Quote from TECHNICKER
1 minute ago, TECHNICKER said: If you look closely on the second one you will see that I drew a connector between Left site T entrance and mid.
BTW: I've got an idea how to make rotates from one site to the other one faster and make the game a little bit more fast paced. Iam not on PC right now so I will send it tommorow.
Oke, I've added you on steam, I also have some stuff regarding your map but I have to send you a picture so I added you instead of leaving the comment.
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Quote from TECHNICKER
Thx for your response. The problem with your suggestions is that those remove rotation possibility between sites. Hopefuly the map will be accepted to the playtest and we will see soon.
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Current Objective:
- Layout development
Disclaimers and notes:
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Map includes sliding door on A site. -
I'm gonna only put latest map here. All other screenshots are in the later posts.
Edits:
- Update 1
- Major change on enterance to A site.
- Added backlane on B site.
- Update 2
- Remade dojo.
- Remade A site scheme.
- Update 3
- Remade long and B site.
- Remove alley next to A site.
- Update 4
- Redesigned CT area.
- Update 5
- Redesigned A site and connections.
- Redesigned middle.
- Update 6
- Swapped sites (A is now B, B is now A)
- Redesigned middle and A (dojo) site.
- Redesigned T-spawn.
- Update 7
- Redesigned A site.
- Redesigned paths to B.
- Update 8
- Redesigned A Site
- Redesigned B Site
- Redesigned Mid -> A Site connector
- Redesigned CT
- Graybox details
- Update 9
- Remade A Site
- Remade B Site
- Remade Routes to B
- Remade CT Spawn
- Map has been shrunken
- Update 9.1
- Remade route from T to B
- Fixed timings for CTs
- Fixed strange angle on B Site
The map is available in the workshop.
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I'm working on a CS:GO defuse map and I'm looking for layout feedback.
Download linke -> workshop
In game screenshot (for better understanding):
Some more screenshots: