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Posts by neptune

  • [Wingman] Villas

    • neptune
    • February 23, 2019 at 12:08 PM

    I think this map need more details. For example your buildings's main design is well but not have a enough details. You should search this classic wooden Ottoman house and made it.

    Example

  • [CS:GO] Metro

    • neptune
    • February 10, 2019 at 5:13 PM

    Hi everyone. Firstly I designed this map in 2016 but this version is bad and after 2 years i ve decided redesign this map.

    Metro is hostage rescue scenario bases in Turkey. This map have 4 multiple levels. Some building designs is real and all location and subway line name is fake.

    I want to improve my map tactically with your help. Thanks in advice.

    Metro Workshop Page

    Here some screenshot:

  • Residence Rescue

    • neptune
    • February 5, 2019 at 5:58 PM
    Quote from untor

    12 hours ago, untor said: Thank you About Soundscape i was fixed) Optimization and Bridge border in future update.

    I forgot to mention onething. My advice if you add little dirt detail to glass door texture it would be better.

  • Residence Rescue

    • neptune
    • February 3, 2019 at 6:30 PM

    Have played hostage rescue version and i liked your map but i found some problem.

    1- Major problem: Bridge border. If you take hostage and jump other side of bridge goodbye this hostage. You should clip bridge's border.

    2- Optimization: CT, T Base and Bridge around optimization is bad.( I tested lowest settings with my potato computer).

    3- Some used soundscape name is wrong. This is console screenshot: Console Screenshot

  • [CS:GO] de_luxville

    • neptune
    • February 1, 2019 at 9:49 PM

    Firsly you need improve building design. Your buildings too basic and it is accepteble because this is your first map You should observe real building design and reflect your level and watch advance tutorials.

  • [CS:GO] Metro

    • neptune
    • January 31, 2019 at 3:25 PM

    I published this map in 2016 firstly but this version is not well (too big, few model, bad textures, no env_cubemap, no optimization build etc.) but i ve improved my Hammer, modelling skills after 2 years and I decided remade this map.

    Metro is hostage rescue scenario map based in Istanbul. Metro have a 4 main level 2 side level and 2 connector level. I took care when making textures the map rainy weather. Especially street ground and some glass reflection is very well i think. Some materials taken from textures.com some materials made by me. Subway train sounFXs recorded and montaged from me. Station announces voiced by my friend. I want to improve tactically my map with your help.

    Here is Steam Workshop link: Metro - Steam Workshop Page

    Here is some screenshot:


    The content cannot be displayed because it is no longer available.

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