I loved the atmosphere in map and this map giving Dishonored vibe. Good work. Keep going!
Posts by neptune
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Hi everyone, Cappadocia updated! This update totally focused layout improvement.Here the update details:
OPTIMIZATION -Expensive prop poly count reduced. -Skybox design improved. -More optimization work. LIGHTING -Environment lighting rebuilded. -Some darken areas lighen up. -Added new light effects on Bathroom -Some props shader build rebuild.
GENERAL -Whole map layout improvement. -Storage place name change to Squeaky. -Ruin place name change to Underpass. -Some displacement black hole for weapon and phycics props except in Pit side fixed. -Added more clips -Whole fairy chimneys props retextured -Added new artworks and props. -Several minor bugs fixed. -
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Hi everyone
Feedback update is released. This weekend i release one more update for some minor bugs and issue of Hostage spawn. In the meantime, you can also give feedback.
UPDATE NOTE
- Map file name changed to "cs_cappa"
- General optimization improved.
- Environment lighting boosted and long shadow issue fixed.
- Sun overley become smaller.
- Some props and brush shader build remake
- Rescue zone and surrounded area redesign.
- TSpawn moved to MainHall
- Main Hall as diveded into two side near the Ruins.
- Some areas (restaurant, heaven, left alley etc.) layout improved.
- Some place adapted theme.
- Map color theme become simplify.
- Unnecesary details removed.
- Added new props.
- Added new artworks.
- All soundFX(without plane i forgot
fixing next update) sound level reduced. - A hostage moved to Heaven
- A radar issue fixed
- Place name updated.
- Fixed minor bugs.
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Congrats to everyone
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Quote from Freaky_Banana
16 hours ago, Freaky_Banana said: Hey man, I love the work you're doing on this, the entire map is very clearly a labor of love! Maybe be careful though, with how many details you add. When I ran around the map I was a little overwhelmed by the amount of props everywhere, even in what seemed to be key gameplay areas. I found some parts to be visually confusing (many different patterns, shapes and colors in close proximity) and sometimes would even get stuck on props. Maybe focus your use of props more on individual hero props (like your awesome skybox balloons) to provide the atmosphere and focal points for entire areas. Because while your current approach might be more true to life, it is possibly not the best for gameplay. Congrats on the honorable mention and I hope you keep working on Cappadocia :)!
Thank you for feedbacks. The main cause of visual confusing is due to the theme. Because real Cappadocia include "TOO MUCH" things and I thought a lot about how I could simplify. (Just Turkish Bathroom not suitable for this theme.) And as I understand from the feedback I got, it's still very complicated. I sharing my reference about hotel design and rescue zone Referance hotel Google maps link Referance hotel link 2
Referance Rescue Zone Google Maps
In conclusion I fixing all problem based on feedbacks and I already working next update.
Note: My all maps is my babies. Everytime i will working my maps

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Hi everyone,
This contest is very competitive and Cappadocia has gotten "Honorable Mentions". With all my best wishes good luck all finalists. I would like to express my endless thanks to everyone who gave me feedbacks and reported their supports. During judging i prepare new update and fixed lots of problem about playing, visual and optimization. And now i releasing new update for Cappadocia.
Hayrat(TR): Schools, fountains, hospitals etc. made for the benefit of the public, structure
OPTIMIZATION
-Rebuilded all Hint-Skip optimization.
-Added more optimization options. LIGHTING -Some props shader build changed. -Bathroom color correction rebuilded. - Some darknest corners lighten up. -Playable side's some lens flare sprites removed, moved position or changed with simple variations - Some props light build rebuild
GENERAL -Added more weapon clip -Fixed some clipped side -Added new props -Added new details. -All door bells and recepcion bell build rebuilded (You can press all door bells, also shooting reception bells [but not work properly]) -Added new soundFXs -Some brick textures changes to new unique textures -Added new artworks -Fixed minor bugs -Radar's wrong T spawn position fixed. -Deathmatch spawn factor changed. -
Congrats to everyone and good luck all finalists
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UPDATE NOTE
Corner trim's bad lighting issue fixed.
Some balloons animation frame jumps issue fixed.
Map's color correction rebuilded.
All map clipped( If you found any need clipping points please feedback to me)
Some prop textures rebuilded
Some props lighting fixed(Ty Zool)
Some expensive props polycount reduced.
Some props visual quality boosted.
Some areas optimized.
Props fade out rebuild
Added new props
Radar updated.
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File bugs fixed Steam Workshop Link updated:
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Welcome to Paradise Cave Hotel
Cappadocia Released!
WARNING!
This version is beta version. You can see lots of bugs.
KNOWN ISSUES
- Corner trims have light issue.
- Some balloons have a animation problem.
- Optimization
- Some areas have a visibility leak.
- Some models wrong position
- Some areas need clip
- Interior tv animated texture is not worked.
- T Spawn tv screen texture wrong scale
- 3D skybox roads model bad texture
- Lighting issues
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3D Skybox
Included lots of fairy chimneys, cliff,roads,balloons and Uchisar Castle (hotels already modeling)
All balloons are animated and very low poly.
[Blocked Image: https://media.giphy.com/media/UTYZa5mPVWnTiFgbBX/giphy.gif] -
Hi everyone
I couldn't publish the map this month because of the intensity of my work. But certainly i will publish map before deadline. Now I'm modelling 3D Skybox and fixing Hostage Wingman mod script. As soon as they're done I will publish test version.
Happy new year.
Current map situation:
[Blocked Image: https://media.giphy.com/media/RIMtnWeqhl8pdvBILl/giphy.gif]
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Quote from DMU222
8 hours ago, DMU222 said: Additionally, there is @Yanzl's Source emporium (free to use for non-commercial work)
As well as @The Horse Strangler's content drops (same rules as Yanzl):
also you can use other Valve games assets in CS:GO
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