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  2. trevor

Posts by trevor

  • [CS:GO] Shore

    • trevor
    • July 19, 2025 at 1:53 AM

    This is too damn good to be in cs haha. Already the better marine

  • [CS:GO] Residence [Waterfall]

    • trevor
    • October 7, 2018 at 10:28 PM

    Love this work man. So nice to see what this looks like adn see the work you've put into it!

  • [CS:GO] de_policeacademy

    • trevor
    • September 21, 2018 at 3:09 PM

    Amazing work on the update, I genuinely have no clue how you redesign and update the layout with the full panorama map so cleanly good work. I had some friends take a look with me and the points we found were that the catwalk you made on A site might be a little too tight? The only other issue is the bomb being able to be planted inside the truck trailer might be a bit too good though the layout with the truck itself might be good. My biggest feeling is there that might be too much. As in having two floors accessible in the buildings next to the bombsites is fine, but also having the connections to mid and an underground area between the two sections might be too much? Absolutely love the work and feel put into the map! Definitely looks like something having my mates try to pug on to playtest we'd have a good time. Appreciate the work and ideas you're putting into this.

  • WIP in WIP, post your level screenshots!

    • trevor
    • September 18, 2018 at 6:57 PM

    This was effectively the first layout idea I made and drafted out. It can be faster in some ways to some stuff on pen and paper but going through it this way through hammer helps me visualize angles and see things more clearly that are flawed and help with a sense of scale at least. Even though this is my first map I'm working on essentially I want to end up with something I can be proud of working on and developing. That said I don't want anything to fancy as I'm not skilled, but want to create something that is at least a joy to play. The only main thing I was happy with while sketching out this layout was the "long a" at the bottom of the image with the idea of being lower compared to the bombsite platform. Only other concept I like the idea of working with is the middle being a covered interior. Feels extremely intimidating for the first time but I'm extremely happy to at the least make my first step.

  • A NEW HOPE: Will2k's Dying Light Single-player campaign [WIP]

    • trevor
    • September 16, 2018 at 8:12 PM

    From the few hours I've played dying light this made me think this was the official map at first for some moments. So amazing to see this hard to give any criticism of any kind. Then again I'm still a bit new so my eyes are untrained.

  • [Wingman] Red Light

    • trevor
    • September 16, 2018 at 8:01 PM

    This reminds me of the operation map tulip for sure! May be a little dangerous with it being too tight streets but I absolutely love the idea here.

  • [CS:GO] de_policeacademy

    • trevor
    • September 15, 2018 at 8:52 PM

    This looks sick man for sure. Definitely cool to see this amazing theme and idea! Feels like if you test it in gameplay it may feel like there are too many long open streets for ct's to have strong control of. The detail you've made looks fantastic though.

  • Yanzl's Source Emporium

    • trevor
    • September 15, 2018 at 8:42 PM

    Allowing non-commercial access to all this is insane man. I know once I finish my first layout attempt that the radar generator will be immensely helpful. All these assets as well are astonishing as well.

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