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Posts by Interfearance

  • Counter-Strike: Global Offensive

    • Interfearance
    • October 4, 2019 at 2:59 PM

    Yeah like I said it's super fun. The design is pretty wild and I wouldn't say it's very competitive. Maybe well balanced?

  • Call of Duty: Modern Warfare (2019)

    • Interfearance
    • October 3, 2019 at 4:56 AM
    Quote from PogoP

    On 9/29/2019 at 5:11 PM, PogoP said: Oh cool another shooty shooty bang bang game!

    When you find out that cyberpunk is PS4 exclusive in 2020

  • Counter-Strike: Global Offensive

    • Interfearance
    • October 3, 2019 at 4:53 AM

    Zoo is a perfect casual map. Breach definitely has a competitively viable layout and the visibility is really good. It can easily replace office to sit alongside agency.

    Seaside is fun, but is graphically outdated even for a casual fun map.

    Ruby was great looking, but the performance was inconsistent and overall low which doesn't cut it for a source game. It does deserve a place in casual like zoo.

  • What Games Are Like For Someone Who Doesn't Play Games

    • Interfearance
    • October 3, 2019 at 4:42 AM

    I think about this all the time and not just for games. Even though I have was not gaming before I could walk like HP, I started early on and I am familiar with how things work. This makes me more determined to understand and troubleshoot them. Would the average consumer do the the same? How many people are being lost because of inaccessible design?

  • The Half-Life 3 thread of closure and memorium AKA what Tyler McVicker just said on YouTube

    • Interfearance
    • October 2, 2019 at 12:16 PM

    CERN always amazed me but I never looked into the scale of the actual facilities surrounding the loop. You can have a whole game take place in a loop lol.

  • Counter-Strike: Global Offensive

    • Interfearance
    • October 1, 2019 at 9:14 PM

    So the p250 is to prevent people from making multiple accounts to preview tons of items. It looks o.k.

  • de_keg

    • Interfearance
    • October 1, 2019 at 8:19 PM

    Stay on the grind dude

  • Counter-Strike: Global Offensive

    • Interfearance
    • October 1, 2019 at 6:21 PM
    Quote from Beck

    52 minutes ago, Beck said: when I played the game enough to care about skins

    I don't think this will ever happen to me. Its already been a few thousand hours.

    Does anyone know what happens if you sell that case? Or did they make it unmarketable?

  • The random model thread!

    • Interfearance
    • September 30, 2019 at 9:35 PM

    Good stuff, but in the knuckles I can see some artifacting. He should clean up the booleans.

  • Counter-Strike: Global Offensive

    • Interfearance
    • September 30, 2019 at 4:31 PM

    @blackdog

    [Blocked Image: https://i.ytimg.com/vi/rHvV_K9MNl4/maxresdefault.jpg]

    I meant it looked over saturated. Seems good ig tho.

    The mid window, new ledge to hide under, box near truck, and the opening checkers are all welcome in my book.

    However, the boost makes B retakes even harder, and vent is harder to push through due to the checkers box boost. Something no one really talks about is how flat cache is. I wish something was done in the spawns to spice it up a little, but it seems like the structure is pretty much identical in all areas.

    Visually, I enjoy most of the areas, but I think the white booth and building next to it on highway are too clean and should have had some blending with moss. I came in expecting a completely remade cache, but it seems like an overgrown version of the old one, with many props and building remaining, which I honestly fine with. The new insignia on B stood out as really flat though. Seems like a model would make more sense.

  • Counter-Strike: Global Offensive

    • Interfearance
    • September 30, 2019 at 3:12 PM

    @Vaya Yeah I watched it yesterday and I agree. Actually looks amazing, ESL made everyone think it would look like an IW map. I honestly don't know what to think of the new spot on B though. You guys?

  • De_cache WIP (new version)

    • Interfearance
    • September 30, 2019 at 4:31 AM

    I think the new self boosts were unnecessary and counteractively make it harder to retake.

    This being said, I don't see any wrongs in a tiny ladder. Making it a boost would force 2 people mid every round.

    Also the new ledge just lowers the skill gap a bit, I was not too crazy about it either.

    But we must stop couch sitting as friechamp would say.

  • Post your favourite movie scenes ever!

    • Interfearance
    • September 30, 2019 at 3:07 AM

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  • What's going on with your life?

    • Interfearance
    • September 30, 2019 at 2:48 AM

    @FMPONE Twisting the dagger into Reddit I see

    Edit: I meant the people who spent every living hour whining about forklift last month

  • De_cache WIP (new version)

    • Interfearance
    • September 30, 2019 at 2:21 AM

    I dunno, there shouldn't be too many mistakes, it's essentially the same level. I am usually a critic of everything before I have played it, but the shapes and feel are there for me. I'm only concerned the colors (judging by the esea vids) are too saturated and fantastical if they are the same in game.

  • Counter-Strike: Global Offensive

    • Interfearance
    • September 30, 2019 at 2:11 AM

    At least fragmovies won't need post now

  • Call of Duty: Modern Warfare (2019)

    • Interfearance
    • September 28, 2019 at 3:55 PM

    What do you guys want lol. First it is sticking to its roots and then it is not doing enough to change? I would honestly love to play a graphical reboot of the old games let alone a brand new campaign.

    I'm upset over the mp thing too if it's true.

  • {WIP}DE_ONE

    • Interfearance
    • September 27, 2019 at 6:58 PM

    I didnt wait this long to get blueballed.

  • Steam will have to make games resellable?

    • Interfearance
    • September 27, 2019 at 6:55 PM
    Quote from MikeGon

    On 9/25/2019 at 9:30 PM, MikeGon said: Even if it's just in France at first, you can bet your *** people are gonna VPN there with a fake IP address

    This was literally the first thing I thought of when I watched the video.

    There are so many words being thrown around, but ultimately the motives and actors are irrelevant because we all know what the outcome of such a verdict will be. Once again, Steam is appealing, so if they don't win, they are most likely going to leave France.

  • Steam will have to make games resellable?

    • Interfearance
    • September 25, 2019 at 8:12 PM

    @mtchromatic

    @Squad I am actually trying to put together a clothing line for a highschool project and I am seeing this problem. Fulfillment is not worth it until you have demand, and shipping and prototyping are still expensive af. Not to mention the LLC price.

    @MikeGon I already found it insulting that billion dollar companies put microtransactions in their 60 dollar games that sell twice the budget on launch day. This would make things bad for everyone. But it's not a problem, if devs stayed in France it would be a miracle.

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