Yeah like I said it's super fun. The design is pretty wild and I wouldn't say it's very competitive. Maybe well balanced?
Posts by Interfearance
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Zoo is a perfect casual map. Breach definitely has a competitively viable layout and the visibility is really good. It can easily replace office to sit alongside agency.
Seaside is fun, but is graphically outdated even for a casual fun map.
Ruby was great looking, but the performance was inconsistent and overall low which doesn't cut it for a source game. It does deserve a place in casual like zoo.
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I think about this all the time and not just for games. Even though I have was not gaming before I could walk like HP, I started early on and I am familiar with how things work. This makes me more determined to understand and troubleshoot them. Would the average consumer do the the same? How many people are being lost because of inaccessible design?
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So the p250 is to prevent people from making multiple accounts to preview tons of items. It looks o.k.
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Stay on the grind dude
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Good stuff, but in the knuckles I can see some artifacting. He should clean up the booleans.
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[Blocked Image: https://i.ytimg.com/vi/rHvV_K9MNl4/maxresdefault.jpg]
I meant it looked over saturated. Seems good ig tho.
The mid window, new ledge to hide under, box near truck, and the opening checkers are all welcome in my book.
However, the boost makes B retakes even harder, and vent is harder to push through due to the checkers box boost. Something no one really talks about is how flat cache is. I wish something was done in the spawns to spice it up a little, but it seems like the structure is pretty much identical in all areas.
Visually, I enjoy most of the areas, but I think the white booth and building next to it on highway are too clean and should have had some blending with moss. I came in expecting a completely remade cache, but it seems like an overgrown version of the old one, with many props and building remaining, which I honestly fine with. The new insignia on B stood out as really flat though. Seems like a model would make more sense.
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@Vaya Yeah I watched it yesterday and I agree. Actually looks amazing, ESL made everyone think it would look like an IW map. I honestly don't know what to think of the new spot on B though. You guys?
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I think the new self boosts were unnecessary and counteractively make it harder to retake.
This being said, I don't see any wrongs in a tiny ladder. Making it a boost would force 2 people mid every round.
Also the new ledge just lowers the skill gap a bit, I was not too crazy about it either.
But we must stop couch sitting as friechamp would say.
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@FMPONE Twisting the dagger into Reddit I see
Edit: I meant the people who spent every living hour whining about forklift last month
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I dunno, there shouldn't be too many mistakes, it's essentially the same level. I am usually a critic of everything before I have played it, but the shapes and feel are there for me. I'm only concerned the colors (judging by the esea vids) are too saturated and fantastical if they are the same in game.
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At least fragmovies won't need post now
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What do you guys want lol. First it is sticking to its roots and then it is not doing enough to change? I would honestly love to play a graphical reboot of the old games let alone a brand new campaign.
I'm upset over the mp thing too if it's true.
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I didnt wait this long to get blueballed.
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Quote from MikeGon
On 9/25/2019 at 9:30 PM, MikeGon said: Even if it's just in France at first, you can bet your *** people are gonna VPN there with a fake IP address
This was literally the first thing I thought of when I watched the video.
There are so many words being thrown around, but ultimately the motives and actors are irrelevant because we all know what the outcome of such a verdict will be. Once again, Steam is appealing, so if they don't win, they are most likely going to leave France.
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@Squad I am actually trying to put together a clothing line for a highschool project and I am seeing this problem. Fulfillment is not worth it until you have demand, and shipping and prototyping are still expensive af. Not to mention the LLC price.
@MikeGon I already found it insulting that billion dollar companies put microtransactions in their 60 dollar games that sell twice the budget on launch day. This would make things bad for everyone. But it's not a problem, if devs stayed in France it would be a miracle.