1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
Everywhere
  • Everywhere
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Members
  3. Interfearance

Posts by Interfearance

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 3:39 PM
    Quote from Lizard

    1 minute ago, Lizard said: Took you a while. And why you think it didnt work?

    Ah so mf anything works. Nice. Also I'm in art class lol

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 3:36 PM
    Quote from Lizard

    50 minutes ago, Lizard said: Take a guess. Give me a map name that was included in csgo and didn't work for the game.

    Library, insertion, seige, mist, and shipped because of horrendous fps and layout

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 2:45 PM
    Quote from Lizard

    Just now, Lizard said: Pro tip. Only map that WORKS for the game are accepted.

    Ur joking right

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 2:43 PM
    Quote from Lizard

    24 minutes ago, Lizard said: Because making the "next big thing" isn't a portfolio addition? LOL

    Nah bro it's about wanting a really good map that can work for the game. It's not about how prolific the company that accepts ur map is.

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 1:47 PM
    Quote from Lizard

    1 minute ago, Lizard said: You get your map in game and players will get excited about it.

    Excited as in this map can be the next big thing.

    Not everything is a cash grab/portfolio addition

  • [WIP] de_apelsin

    • Interfearance
    • February 13, 2020 at 8:21 PM

    Imma keep it hunnid with you chief you got way too many paths

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • Interfearance
    • February 13, 2020 at 1:51 AM
    Quote from Wintrius

    4 hours ago, Wintrius said: 1st. Anubis

    I think you are right. I just has that beautiful simplicity that you don't see in the rest. There is a lot to say but that single point could not be overstated enough.

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 13, 2020 at 1:44 AM

    Why do people care if their map gets accepted temporarily? The dream should be to have something that gets players excited and is different in a big way.

    In active duty there are only 2 layouts that resemble every map we see now. An interesting statistic I found was that pros choose inferno, train, and ovp before Dust 2 on average.

  • Rampart

    • Interfearance
    • February 10, 2020 at 1:09 AM
    Quote from spa

    7 hours ago, spa said: The concept is that they were experimenting with creating super soldiers.

    Reminds me of the cod ww2 zombies map... really cool

    edit: its called darkest shore

  • What are you playing now?

    • Interfearance
    • February 9, 2020 at 3:16 PM

    Kaboom with me ... pls

  • Swamp

    • Interfearance
    • February 5, 2020 at 11:53 PM
    Quote from Radix

    On 2/1/2020 at 8:14 PM, Radix said: I think it's a good idea to build something new (slow movement in water) on something proven ("3 lane"/"4 square" whatever layout).

    So players feel immediately "at home" in the map and are willing to learn the new things. If you add do too many new things at once players might be frustrated.

    I think you did a good job here.

    You bring up a valid point, and while I am not criticizing this map's design, it is too often the case that maps choose to change things up within the 4 leaf clover. I know that there are alternate ways of pathing that work, I have spent a long time playing around with configurations on paper and in grayboxes. An example is inner bombsites with less space apart and with outer rotations.

  • Chlorine

    • Interfearance
    • January 28, 2020 at 1:27 AM

    Yeah guys I think this is it. Since Yanzl made a map with a remotely similar theme, players will be confused and hate the map.

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • January 25, 2020 at 5:27 PM

    If people spent less time on this forum and more time on trial and error there would be no crunch lol

  • Mutiny

    • Interfearance
    • January 25, 2020 at 5:14 PM

    Aside from looking great this map has an entirely new vibe that I haven't seen yet. (like industrial, jungle, etc.)

  • The Ashtray Maze (Control's standout level)

    • Interfearance
    • January 13, 2020 at 3:47 AM

    Reminds me of Dr strange scenes

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • January 5, 2020 at 7:23 PM

    Okay I'm going to end the retarded opinion chain on this line.

    -----------------------------------------------------------------

  • cs_grevgatan

    • Interfearance
    • January 2, 2020 at 6:16 PM

    Ngl those doors do be colliding with the floor

  • [CS1.6] Dust 2 2020

    • Interfearance
    • December 27, 2019 at 2:52 AM

    Imagine playing

    Quote from Radu

    On 12/18/2019 at 4:43 AM, Radu said: That's a pretty good looking dust2 version. Won't comment on the layout changes, but I was hoping the csgo team would make a return to this particular look with the revamped dust 2

    I was hoping for something like District. God damn that map had a vibe.

    [Blocked Image: https://images.squarespace-cdn.com/content/v1/58a8e95946c3c4e0698bd61b/1487639966225-1AX7TICB2QDYK9NCJLIJ/ke17ZwdGBToddI8pDm48kA47qaxzGU3oa60Mv3IrElh7gQa3H78H3Y0txjaiv_0fDoOvxcdMmMKkDsyUqMSsMWxHk725yiiHCCLfrh8O1z4YTzHvnKhyp6Da-NYroOW3ZGjoBKy3azqku80C789l0hGaawTDWlunVGEFKwsEdnE_ZbuhWuTjDl9Hn0Vaidb23CyzgPgNZ_l0zINYXrCLdg/district-8.jpg?format=2500w]

  • WIP de_noname

    • Interfearance
    • December 27, 2019 at 2:45 AM

    I'd recognize that carpet anywhere...

  • DE_CACHE (new version)

    • Interfearance
    • December 27, 2019 at 2:44 AM
    Quote from FMPONE

    On 12/21/2019 at 5:44 PM, FMPONE said: Yes, I used WallWorm for every model in the new Cache. It’s an excellent tool that I highly recommend, I don’t even want to know how people managed without it because I’m sure it was painful

    Just make the map and its details as a single model in sketchup and then manually copy and paste each vertex coordinate into a vmf.

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Building a Huge Library of Free Images for Everyone

    Eric Matyas
    August 10, 2026 at 1:52 PM
  2. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  3. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  4. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  5. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  6. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  7. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  8. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  9. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  10. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™