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Posts by Interfearance

  • Corona Virus

    • Interfearance
    • March 13, 2020 at 11:46 AM

    We definitely have more than a couple thousand cases if celebrities including NBA stars are getting it. Our testing here sucks and they refuse to close down the schools because kids will starve. It really is time to move to Australia already...

  • Corona Virus

    • Interfearance
    • March 12, 2020 at 2:11 AM

    Our favorite orange monkey banned travel to and from Europe... excluding Britain. Its okay no one lives there right?

  • Mexico fights swine flu with 'pandemic potential'

    • Interfearance
    • March 8, 2020 at 10:22 PM
    Quote from Duff-e

    On 5/1/2009 at 3:08 PM, Duff-e said: Even if it killed half the population of the world everyone would get over it at some point. Probably would be the catalyst for a lot of good movies too !

    Ah so for you the cup is half full

  • Corona Virus

    • Interfearance
    • March 6, 2020 at 4:32 AM
    Quote from Minos

    2 hours ago, Minos said: Corona is an acronym for Racoon... just saying

    No, an anagram. You absolute buffoon. I have lost all respect for you as a mapper and human being. There is no going back.

    Sincerely, Rando

  • Swamp

    • Interfearance
    • March 1, 2020 at 2:06 AM

    I played this map a while ago and I forgot to say: clip the tree on B site. You can inch up both sides to a head peek like the box on A ramp dust 2.

  • Counter-Strike: Global Offensive

    • Interfearance
    • February 25, 2020 at 2:19 AM

    At risk of sounding stoically unimpressed, this is fucking dumb

  • Mutiny

    • Interfearance
    • February 25, 2020 at 12:40 AM
    Quote from Ringel

    On 2/21/2020 at 12:41 AM, Ringel said: This near a higly fighted area

    I would say all of the examples on mirage were contested areas

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 24, 2020 at 11:14 PM
    Quote from Vaya

    14 hours ago, Vaya said: watch with this formula - when warowl wins at a map he loves it, when he loses he thinks it's terrible.

    lmao like shroud with weapons and maps

  • What's going on with your life?

    • Interfearance
    • February 18, 2020 at 6:37 PM
    Quote from Tisky

    On 2/10/2020 at 1:37 AM, Tisky said: When i finally started getting into Hammer again, having fun, i met a woman

    Trust me, this is no coincidence

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 17, 2020 at 4:44 AM

    Where do you guys find themes? I'm getting brainblocked. Everything I like is too massive in scale for the game.

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 16, 2020 at 8:53 PM
    Quote from Vaya

    1 minute ago, Vaya said: empire + junction. Have you not looked at the workshop at all? one of these maps was in an operation...

    Oh... I know both of those maps, one is by horse strangler I played it a bit. I actually enjoyed it im surprised it was unpopular.

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 16, 2020 at 8:47 PM
    Quote from Vaya

    1 minute ago, Vaya said: 2 nuke-style layouts

    wait actually? can I see them. I've not really seen anyone seriously try this. There are a lot of things that can go wrong and some bullets you must bite (radar).

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 16, 2020 at 8:30 PM
    Quote from Vaya

    19 minutes ago, Vaya said: running a service with 60 thousand subscribers gives you a pretty good inkling of what is accepted and what isn't.

    I'm interested to see what is not accepted? I'm predicting its poorly made mirage clones

    Quote from Vaya

    21 minutes ago, Vaya said: Look up dunning-kruger, you're on the incline just now

    I guess I'll give this one to you lmao

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 16, 2020 at 7:58 PM
    Quote from Vaya

    45 minutes ago, Vaya said: Come back and say the same stuff when you've been doing this a while, you'll have an epiphany sooner or later.

    Hasty generalization. I have been making many layouts and testing them with my friends (of sufficient rank lol). I am making a layout right now. A year on, I have learned a lot from all my grayboxes which have not all been failures. Weren't you the one saying reinventing the 4 square is like reinventing milk? Dont just give up making something different after your first try or let people tell you it is not feasible without proof. every time people laugh at this it fuels me to come up with another layout better than the last. Maybe someone will have an epiphany and change things up lol

  • Mustang (formerly Everest)

    • Interfearance
    • February 16, 2020 at 6:07 PM

    There are a lot of connections everywhere, and while they may not be redundant, some add complexity unnecessarily. The areas are not really isolated enough from each other, and holding them is less valuable due to the sheer quantity of ways to get anywhere on the map (now that there is a split mid). I also tried a split mid before, but it left the CTs to thinly spread out and vulnerable to rushes. A also seems very hard to hold after plant there are 5-6 different ways to get to it depending on how you count the 2 house entrances. The art is well done and reminds me of Tibet for arms race.

    edit: i did run around the map for like 20 mins

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 16, 2020 at 4:46 PM
    Quote from untor

    2 hours ago, untor said: most likely we will have to make maps for RTS or Open space games like PUBG

    I don't think this is the case at all, like I have said before, there are going to be general "rules" with every game like having well defined areas, appropriate scale, and chokepoints. It doesn't mean the only way to adhere to this is by making a layout such as the abstract one you showed.

    Quote from untor

    2 hours ago, untor said: Why is that? We will analyze any map into parts. And we will understand that it is ideal for each point to have a triangular shape.

    Lets take train for example. Even in the a very simplified version of its paths, it would not be fair to call it a clover layout

    There is an additional loop (or triangle), the bombsites take different positions than usual on the loops, and there are also other big differences.

    The bombsites are vast and multiple times the size of the plant zone, compensated for by fast rotates and rush timings. In this case the concept of a bomb site is different from any other map.

    In the case of vertigo, the size and pacing of the map is dramatically changed.

    In nuke, rotates are really unique, and the map is built in a way that feels totally different than all others while still being fun.

    I think it can be agreed that there are not many maps like these, yet they are very successful.

    I once remember fmpone saying somewhere that if you made dust 2 today everybody would say it can't work due to the lack of cover and huge sightlines. Most people probably interpreted this as a reason that dust 2 cant be beat, but I think this also shows that people are no longer willing to make radical changes to map design in csgo. Bombsite design is becoming very similar, most rotates are through a central passage (mid), and chokepoints are almost always reduced to pure 90 degree encounters rather than something like sweeping angles in t connector on train. Of course you don't have to change everything like on train, but it would be nice to see a little experimentation rather than 100 safe maps. Big mappers and successes lead the way for maps to come, and we will just see the same if nothing is shaken up

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 16, 2020 at 1:28 AM

    I didn't say anything criticizing top 10, I literally said they all have a traditional layout style like cache and dust and not like train, nuke, and ovp

  • [CS GO] Pithead (WIP)

    • Interfearance
    • February 14, 2020 at 10:36 PM
    Quote from DutchCrazyGamer

    On 2/14/2020 at 11:59 AM, DutchCrazyGamer said: outskirts

    I believe that is Alaska

    Edit: I was joking, here in the US, they pay people to live in alaska

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 8:35 PM
    Quote from Vaya

    1 hour ago, Vaya said: They really don't though, this you not understanding the nuances that go into map design. Each of the top 11 maps in the contest play radically different.

    I understand this, but a lot of it is also very fundamentally similar to what we have seen before. It is hard to explain, but u can pm you the sort of layout I am talking about when school is out. The whole composition is different

    Also there are 11?

  • Exotic Places CS:GO Mapping Contest 2019

    • Interfearance
    • February 14, 2020 at 5:40 PM
    Quote from ElectroSheep

    33 minutes ago, ElectroSheep said: CSGO Players are like... "People are wasting hunderd of hours of their life to make extra free content for my favorite game, fuck them !!!"

    I always wanted to make a new map for the game or, why not, finishing Highlands huhu. I even started a map for this competition, even with the small amount of free time I can have with a kid to take care of. But when I read the shit talk from csgo "pgm", seriously, why I would do that ?

    I think this is a good benchmark for how far this convo has gone off. I was talking about how maps today have a really similar layout style in the beginning

    Quote from blackdog

    1 hour ago, blackdog said: like Insertion it’s criticised and not given a chance.

    Well I think there are certain fundamentals that keep the game in control like having defined areas, and they all got ignored on that map. It was cool though

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