Those rock textures are making me ERECT
Posts by Interfearance
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Quote from DMU222
15 hours ago, DMU222 said: Reminds me of another game I like to play... accept the other game has a map editor and community that keeps me invested.
Haha tbh the game keeps me invested in the map editor. I guess its different for everyone.
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@The_Virus I believe that your steps are the wrong scale judging from the screenshot. Usually the steps are not too much wider than the players foot.
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Textures are literally geometry now. This is nuts.
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After 100 hours of this shit I got so burnt out. Every engagement feels the same because of the map design. While I initially though it would be a positive, the abilities do not really change the engagements enough. Even at gold, a low rank, it feels like there are toxic players every other game. Lastly, the movement is really bad. There is almost no useful bhopping or counterstrafing and you can not effectively crouch peek or slow peek with an awp anymore. Despite this, almost every other rifle and smg has astounding walking accuracy. There are big problems, and I ultimately don't think that people are going to play this game if they don't have fun with it.
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Quote from Terri
13 hours ago, Terri said: Sorry what?
[Blocked Image: http://terri.tech/rs/?i=5eab5ce02a6e1.png]
Also just got laid off due to big rona cuts lets goooo
Wait a second you have no sources either.
Here are some random ass crime level stats

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I played 6 or so games yesterday night.
- The agents are easily unlockable (I already have 6/8 of them)
- FPS is very high as expected
- Ping is stable, I didn't experience any client side shots that never made it to the server
- You will forget vanguard is on. Even though I don't like the idea, it has no real performance hit assuming you have an average setup.
- No cheaters so far
- The maps are interesting in that they work with almost no crouch level cover at contact points
- The abilities work very well both alone and together
- In many respects, the reduction in map complexity seems to be complemented by the abilities and the complexity they add
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@Kokopelli Thank you for all the feedback!
Since I playtested this map on Tuesday a large amount of changes have been made. I will post screenshots or a video later today rather than waste my time giving a bad explanation of them.
Suffice to say, a lot of cover is removed from the CT sided A site, and there are now 2 T entrances. One is high and perpendicular to the window and primarily fights that whereas the other is low with a door and fights on the lowest level. Hard to explain, but actually more simple than the original to some extent. Basically there are no more unfair headshot angles and T's need to push both entrances to cover eachothers asses. The new setup will almost certainly involve 2 CTs now.
Also, mid has had a rework that gives CTs a lot more space, some other angles, and makes the vent hole a better place to hold. Also I removed an intended T boost where everyone was getting stomped from.
The CT "path" that everyone was falling down was a big miscalculation on my part. I knew my map so well that I didn't consider that it looks like you can go there. I have since stretched mid which coincidentally fills it in bringing the wall with the ladder closer. I will make the routes you mentioned more obviously playable or deadly.
As for B site and the theme. Basically what I had in mind was the Chinese rooftops of Kowloon, and B site did not exactly make things less confusing. It is something I was inspired by in this one room in a BO2 zombies map, but it was less dense rooftops and bigger buildings so it made more sense. I will have to rethink B for both thematic and gameplay purposes. People have said there is too much cover and not enough of an inspired design on B site. So far A site has been much easier to revise...
Here is the theme I mean
[Blocked Image: https://oyster.ignimgs.com/wordpress/www.ign.com/6390/2011/02/kowloon-600x337.jpg]
This interpretation of the theme was from BO1. In the future I will have more surrounding buildings, both close and far. Also I might take the idea of making some of the floors secondary roofs or sort of make shift metal floors. And I will probably get a big neon near T spawn

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Quote from Freaky_Banana
22 hours ago, Freaky_Banana said: hey man, I just checked ingame, and you will want to repack the map. Black boxes like shown in the picture are usually an indicator of improper or failed packing. Additionally the radar wasn't included for me, which further indicates you had some mishap during packing.
read above
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Quote from DMU222
2 minutes ago, DMU222 said: This is how I comment all my code, what did you guys really expect?
I don't even blame him, but only at Valve would something like this make it into a public build and get leaked. Its mostly hilarious imo!
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[Blocked Image: https://i.redd.it/chodbngq4fu41.jpg]
Exactly what I imagined. Kind of like the internal Boeing email where they call their engineers clowns led by monkeys.
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Quote from dux
1 hour ago, dux said: Robert / CampaignJunkie wrote a really cool article on fy_iceworld.
https://www.rockpapershotgun.com/2020/04/23/who…-investigation/
LMAOO we need more trolls like RD. That was a high effort humorous post.
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Maybe you have to pack your level?
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I have made some minor lighting and cover tweaks, and gave it a more fitting and final name. The first play test should happen on Tuesday if I didn't mess up the submission form (or the submission itself
).https://steamcommunity.com/sharedfiles/fi…/?id=2069657647
Tell me why you hate it, how bad source ladders are , that the thunder is too loud, etc. Seriously, any feedback is appreciated.
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Quote from blackdog
8 minutes ago, blackdog said: I mean
External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.Lmaoo. I get that you are memeing, but there are some people that seriously think guns are the reason there are a lot of deaths here.
Also, that vid is like irl john wick, remember this scene:
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Quote from Buddy
4 hours ago, Buddy said: Yeah, there is more guns than people in the usa though

The UK and US both have near identical crime indices by many measurements. See what I did there? Both of our statistics don't really mean shit.
2/3 of all our gun deaths are suicides. An additional 80% of non-suicide gun deaths are gang related. Obviously the guns are not our problem. When people want to rob, they rob. When people want to kill, they kill.
Yesterday somebody was stabbed and robbed in front of my house on our quiet, peaceful block. It was the first incident here in decades. The robber would go to any means to carry out his task, gun or not. The victims blood is still on the sidewalk and there are more knives than people.
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2020 and we still have the "you were disconnected from a competitive match" glitch. Can't wait to get a day ban after winning my next game.
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As usual, all-american conservatives have to ruin it for everyone. Guns are illegal in most if not all major cities and the only serious owners live in suburbs or rural areas. It sounds obvious to me, but there are really some people who think the US is a brimming pot full of trigger happy compatriots. Obviously the democrats are not much better and they don't even know the first thing about guns, trying to cut down on violence by banning a single AR platform rifle.
Moving past the ignorant bullshit that is probably rampant everywhere, just stay inside, and stay safe. Haircuts are overrated anyway.
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GoTV demos are choppy but I liked this silver 1 clip from yesterday.External Content www.youtube.comContent embedded from external sources will not be displayed without your consent.Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.