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Posts by Interfearance

  • de_tracks

    • Interfearance
    • August 17, 2019 at 5:40 AM

    @blackdog Having thought of every uncompetitive idea at least once in my life, this was a thought I had as well. However:

    -Prefiring is killed, especially if randomization is at choke

    -New players might be very confused when learning the map due to its key battlegrounds changing each round.

    -Many smokes and other nades lineups are rendered impossible due to lack of certainty of cover placement.

    I actually enjoy these ideas, but a good rule of thumb is to keep things predictable and controllable by the player. Randomness is very tilting to play with in a competitive environment (think uno).

  • de_keg

    • Interfearance
    • August 17, 2019 at 5:33 AM

    @JorisCeoen minus the whole historic aspect and plus a more industrial feel in some areas. And also hopefully completed lol

  • What's going on with your life?

    • Interfearance
    • August 16, 2019 at 10:29 PM

    I didn't make any kids... but I finally upgraded my cpu. Bundle was only 340 with mobo.

    I was thinking of getting an i9 9900k but it kinda seems shit for the money since I game and use gpu heavy programs.

  • de_keg

    • Interfearance
    • August 15, 2019 at 2:59 AM

    Good work on the mid entrance ?

  • [WIP] | Moon

    • Interfearance
    • August 14, 2019 at 7:33 AM

    @P0TAT0 I was talking in a general sense. I never played your map lol

  • [WIP] | Moon

    • Interfearance
    • August 14, 2019 at 5:28 AM

    If you want a quick playtest grab some friends. They will remind you that your map is garbage and always give real feedback without holding back. That's what friends are for. Makes me think back to my first ever playtest...

    Edit for justice warriors: the word garbage is used ironically to emphasize the harshness of friends' criticizism. This is not an attack on the map maker.

  • de_Vice

    • Interfearance
    • August 12, 2019 at 8:55 PM

    IMO the map would still have a unique feel if you swapped the blue lights for their real colors.

  • de_Vice

    • Interfearance
    • August 12, 2019 at 8:40 PM

    0 341 0 -35 201 211 224 45 68 72 115 100

    Its for a night effect

  • Blender

    • Interfearance
    • August 12, 2019 at 5:16 PM

    I bought this tutorial to try to learn the ins and outs of blender modeling. However I have run into a problem. When working in ortho views in xray, the back of the mesh shows up and it becomes difficult to determine the depth of the mesh. Creating the overall form has been really time consuming because of this. If I turn xray off the reference is blocked. Is this something I just have to get used to or is there a workaround?

  • [WIP] Comuna 13, Medillin (de_Medillin)

    • Interfearance
    • August 11, 2019 at 7:15 PM

    The sloping refrence looks really awesome ?

  • Incline

    • Interfearance
    • August 11, 2019 at 6:32 PM

    @H1PP0P0T4MU5 Just focus on gameplay and scale. Make sure you don't have insane sightlines. Change based on feedback. Only start detailing and texturing after you finish the layout and know what everything will be. You got this

  • Anthem and the peculiarities of modern monetization.

    • Interfearance
    • August 10, 2019 at 6:22 AM

    I'm not sure what is so thrilling about AAA game studio discussion. The bottom line is that they do what will result in the most profit for themselves whether it be in the long or short term. There is not really anything new on the table anymore, and game features are starting to actively feel manipulative even though they were ages ago, just not as intrusively. The same community that complains about microtransactions and unfinished games is the reason they exist. High budget publishers have found their boundaries and they are quite forgiving. I think the gaming industry was a place of innovation and excitement every year, and it saddens me to see how monolopolized it has gotten. I don't think consumers will come out and change this... It will take a serious threat to big publishers business to change things. Lettuce pray

  • Mustang (formerly Everest)

    • Interfearance
    • August 9, 2019 at 6:32 PM

    Does the tower on the left of T spawn have a use (like snipers nest on zoo)?

  • Dixon

    • Interfearance
    • August 8, 2019 at 1:25 PM

    @P0TAT0 I convinced him to rework the pathing and sight lines so I think he is actually still working on it. Not sure though.

  • Blender

    • Interfearance
    • August 6, 2019 at 9:35 PM

    @esspho You can see that I completely skipped over texturing since I wont do it in blender :D Great video, the way he patched up the Boolean seems versatile and easy!

  • Rain [W.I.P]

    • Interfearance
    • August 6, 2019 at 8:42 PM

    Small update #2

    Video:

    External Content www.youtube.com
    Content embedded from external sources will not be displayed without your consent.
    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    Log:

    -Added vent (hole) to access window room from mid. -Added medium skill trick jump to get to the vent.

  • Blender

    • Interfearance
    • August 6, 2019 at 6:32 PM

    Now that I have used blender to UV unwrap and topologize I have to say I am impressed. Its the same core functionality with little voids. Time to start work on neons for my map.

  • Blender

    • Interfearance
    • August 6, 2019 at 2:46 AM

    Well I followed a basic tutorial to create this ugly sword:

    I really like a lot of the 2.8 changes. After taking time to actually figure out how to use blender, its actually pretty fucking simple.

    I don't know what anyone (myself included) is complaining about.

    -Edge loop tool is awesome

    -3D cursor is nice

    -Interactive creation + removal of gizmos by default seemed gimmicky but actually works really well.

    -Material browser does not try to be substance

    -New layers (collections) are a huge upgrade

    These were just a few things I liked in a 10 minute period. I get the hype now and I can't believe 2.8 is free. If the uv unwrapping and baking goes well I think imma switch.

  • Hideout [WIP]

    • Interfearance
    • August 5, 2019 at 4:54 PM

    Post some pics my man!

  • [CS:GO] DE_Breach - Released!

    • Interfearance
    • August 5, 2019 at 4:11 PM

    @Vaya the areas where I felt this the most were def squeek and upper mid. The ladder pane should at least be broken like the one in balcony.

    @blackdog my cpu is wonky ever since the stock cooler fell off for a month. Even after replacing it for a liquid one and getting a glass case it was never the same. I'm getting a coffee lake i7 next week

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