Hey folks, I've wrapped up De_Roswell for now after an initial art, audio, lighting, and optimisation pass until I can locate an artist willing to help out with custom art assets.
Would still love to hear all of your feedback should you find the time!
changelist:
- Lighting Pass
- Optimisaiton Pass
- Audio Pass
- Curved Stairs at CT Spawn for ease of navigation
- BUGFIX: Projector no longer falls of its shelf and can potentially occlude bomb placements from Ts
- Placed Rubble beneath CT drop into Mid to offer better navigation
- Moved T-Lounge radiator to another wall to avoid unfair angles for CT to abuse
- Lowered bunker shelf heights to step up height to avoid clipping issues
- Added displacements to terrain
- Added T-side grenade bounce into Barn/B-Site
- BUGFIX: Added an extra CT Spawn
- BUGFIX: Fixed collision issues allowing players to escape out of the map through a window
- Updated Radar