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  3. dmu

Posts by dmu

  • Valve changed their source engine publishing mod faq

    • dmu
    • June 6, 2022 at 3:37 PM

    Coming out of my long state of lurking to share the state of Classic Offensive. In short, ZooL is extremely depressed and is borderline ready to cancel the whole project. Hopefully Valve will consider us one of the exceptional cases to get a license, but ZooL doubts it. I'm doing my best to stay positive, as we truly have a new spin worked on by many many talented people. If you guys haven't checked on CO in a while, 3kliks recently made this video highlighting our current state.

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    So yeah, hopefully Valve does not kill us c;

  • Lightyears from Home

    • dmu
    • March 14, 2021 at 11:13 PM

    I just stumbled across this devlog on my youtube recommended, and felt like giving it some spotlight here.

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    Seems like a bit of an impossible project, but I think it'll be interesting to see where it goes. Gives me a lot of zelda vibes, which is always a good thing. I hope the dev comes up with interesting gameplay and it doesn't end up being just about the visuals.

  • Corona Virus

    • dmu
    • March 10, 2021 at 8:31 PM
    Quote from dmu

    On 3/4/2020 at 9:24 PM, dmu said: Just curious to see how the Corona Virus is affecting the lives of level designers around the world. I haven't quarantined yet, but it seems imminent that everything will soon come to a crawl. (kind of like the final moments of a round of Plague Inc.) What are your thoughts and feelings on the Virus?

    What a year! I have: - Released 0 new levels - Binge watched 30+ tv series - Got into digital illustration

    Seems like things are finally starting to go back to normal where I live (give or take 2-3 months), but this has been both a disappointing and enlightening experience for me c;

    I hope everyone else is still safe and returning back to normal soon!

  • What’s your mouse of choice

    • dmu
    • February 10, 2021 at 1:07 AM

    Been using the Logitech G502 Proteus for years. Nice shape, good amount of buttons, and seems to be popular among a lot of people I know. It's right handed though so maybe not the best choice for everyone, but still a very solid mouse. Curious to see what everyone else recommends!

  • [CS:GO][WIP] de_titan

    • dmu
    • January 24, 2021 at 8:18 PM
    Quote from Francisco Faria

    On 1/23/2021 at 12:52 PM, Francisco Faria said: where can i find this map

    This map is unreleased. I don't personally know the developer, but I believe they have abandoned/paused the project. So to answer your question, message the developer and maybe they will be willing to share the map file.

  • Overwatch

    • dmu
    • December 17, 2020 at 1:59 PM

    I've had concept for levels in a similar setting. Will probably use this for reference ?. Thank you mapcore-overwatch squad !

  • Your GOTY list for 2020

    • dmu
    • December 12, 2020 at 3:40 AM

    I've mostly been playing older games (as in not released in 2020), but I think an amazing game that took up a fair bit of my 2020 is Risk of Rain 2. The gameplay and atmosphere is fantastic and it seems to have been overlooked by a lot of people on here. I guess Half Life Alyx and Townscaper are also great.

    At the start of the year I was really excited for Dying Light 2, Watch Dogs Legion, Halo Infinite, and Cyberpunk. But only two of those games actually released, one as an epic games exclusive the other so unstable its better to wait till 2021. I don't really mind the slowdown of this year though, since it allowed me to fully playthrough Dishonored and the Witcher 3 and dedicate more time to other hobbies. c;

  • WIP in WIP, post your level screenshots!

    • dmu
    • November 29, 2020 at 12:22 AM

    Quite a large group ?

    Good luck!

  • Watch Dogs Legion

    • dmu
    • November 3, 2020 at 12:16 AM

    Bought Watch Dogs 2 day one and really enjoyed, really struggling to decide if this will be worth the price though... ;c

  • PlayStation 5 Reveal

    • dmu
    • October 7, 2020 at 2:53 PM

    I know very little about console hardware, but this feels like a ton of plastic around an average amount of internals. They could have made it much smaller, right?

  • de_Victorian

    • dmu
    • September 23, 2020 at 3:00 PM
    Quote from Soldat Du Christ

    6 hours ago, Soldat Du Christ said: I think the real problem is that you don't know where to expect players (yet) and because of that lack of knowledge you assume they could be anywhere.

    You need to understand, the majority of the csgo player base will quit playing your map less than half way through the game if they don't understand it right away. A map needs to be intuitive and understandable from just viewing one frame of gameplay. When a player sees a passage they should be able to guess with out going down it to what other part of the map it will connect to. Even when playing Roald's Anubis, I've had players on the other team quit (this was in MM) because they were frustrated with the way my team was able to control the map. A good map can have a high skill ceiling while also being immediately intuitive to players.

  • What are you playing now?

    • dmu
    • September 21, 2020 at 1:35 PM

    The game's great, I second the idea of a mapcore group!

  • de_pithead WIP

    • dmu
    • September 12, 2020 at 2:34 PM

    Don't forget to put clouds in the skybox! c;

  • Titanfall 2

    • dmu
    • August 22, 2020 at 3:02 PM

    The horde mode is okay. It was added in as a free dlc and is fun with friends if you get bored of the mp. It's definitely not the game mode you should start with though, because it isn't great at showing off the systems that make this game so fun c;

  • Hitman 3

    • dmu
    • August 21, 2020 at 3:46 PM
    Quote from blackdog

    On 8/21/2020 at 9:01 AM, blackdog said: Epic Store will have the exclusive PC release for this one

    In other words, that also means the vr mode is a playstation exclusive. Really disappointed that they are splitting the game up this way, wasn't that what held Hitman 1 back? I'll probably end up holding off on this one until all the parts are united on one platform.

  • Cyberpunk 2077

    • dmu
    • August 12, 2020 at 2:53 PM
    Quote from [HP]

    7 hours ago, [HP] said: They go over mostly the diferences between the 3 different choices of character/plotline you're given in the beginning of the game, it borders on the spoiler territory tbh. I wont be watching anything else until release.

    I keep telling myself I won't watch anymore, but after waiting for so long I'm getting desperate for cyberpunk 2077 content.

  • Sawmill (WIP) (wingman)

    • dmu
    • August 1, 2020 at 7:01 PM

    While sunny maps do look 'better' and draw more people in, I like the overcast direction because not enough maps use it. I really want to try what @grapen was planning to do with Berth on my own map, half overcast half sunny.

  • Half-Life Alyx

    • dmu
    • July 31, 2020 at 2:58 PM

    It seems like all HLA models had a lightly cartoonish appearance. I would guess its because more realistic models looked uncanny. I think Valve found a good spot where the player can connect with the characters as real people but also not feel uncomfortable around them.

  • Swamp

    • dmu
    • July 30, 2020 at 9:25 PM

    @Freaky_Banana there's a screen to the left with the mapcore swamp page c;

  • WIP in WIP, post your level screenshots!

    • dmu
    • July 29, 2020 at 5:35 PM

    @TheOnionChef its most likely the orangish rocks and scientific facility in cliffs. Very very half-life.

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