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Posts by lmillzdarxider

  • Looking for UE4 Level Designers and 2D/3D Artists

    • lmillzdarxider
    • May 27, 2018 at 9:02 PM

    I have put together a team (of about 15 members so far) for a larger, 3D-platform, action/adventure indie game using the Unreal Engine 4. We are currently in the initial stages of development but we are in need of a fairly experienced Level Designer that is familiar with sculpting landscapes based off of concept maps (all maps are ready to be provided). We also need a few more 3D artists that can model, rig, and animate (both organic and hard-surface); as well as 2D artists to contribute to things like concept art, the UI, textures, etc.

    At the moment we are working on developing a demo/pre-alpha of the game to crowdfund, so there is no initial payment. All members of the team will receive a share of the funds and after, we will begin the full development of the alpha version.

    If you are interested in the position (or at least hearing a little about the concept before you decide) shoot me a message on here or email me: [email protected]

  • Recruiting for 3D Plaftorm/Action-Adventure Game

    • lmillzdarxider
    • March 3, 2018 at 4:08 PM

    INTRO:

    Hello to the community, my name is Luke.

    I have been involved in practically every aspect of game development (primarily as a 3D artist) for about 10 years now, mainly as a hobby, and have recently decided to pursue 2 degrees (one in video game art and one in video game programming). Throughout this time, I have revisited and started fine-tuning one of my more in-depth concepts as the focus of my schoolwork. As I near graduation, the design is pretty much ready for development.

    To put it simply: who wants to collaborate on a game?

    OVERVIEW:

    Engine: Unreal

    Genre: 3D Platform/Action-Adventure (with real-time strategy features)

    Theme: Fantasy (with horror aspects)

    Platform: PC (primarily), VR Compatibility, will later be ported to console

    Gamemode(s): Single-player Campaign, Cooperative Campaign

    Perspective: First-Person/Third-Person (toggleable)

    Time-Interval: Real-Time

    BASIC Features:

      Story-driven campaign

      Linear questline (with non-linear side quests)

      Open(ish) preset world (with the ability to procedurally generate more)

      Exploration/combat

      Ability tiers

      Puzzles/riddles

      Virtually unlimited replayability

    Release Tactic: Digital-Distribution

    Concept Spoiler: Tohu wa Bohu

    The purpose of the game is to give players an experience that they are relatively used to in other titles but redefine that experience. By taking the generic aspects of the RPG framework and introducing new elements, we are leaving as much as possible to the player’s imagination. WIth a plethora of “behind-the-scenes” lore for the player to figure out, the concept relies heavily on symbolism to keep the player guessing and even alter their way of thinking to better understand the secrets hidden within the game world and its storyline.

    I understand that what I have included above seems a little generic at first, but that is just the foundation. I won’t go into too much detail initially but for anyone that is interested in joining us, please reach out and I will let you in on the actual concept itself in more detail.


    TEAM:

    Ideally, I would like to have more of a local team formed (in the Raleigh, NC area) but I am welcoming anyone that would like to join remotely as well. In the event that I can get a decent amount of people in my area involved, I have a venue set aside for regular meetings/discussions. The skills I am currently looking for are as follows:

    Role Type

    To start out with...

    In a perfect world...

    2D Art:

      Concept Artist (x2)

      GUI/HUD Designer (x1)

      Texture Designer (x1)

      Concept Artist (x4)

      GUI/HUD Designer (x2)

      Texture Designer (x2)

      Storyboard Artist (x1)

      Cinematic Designer (x1)

    3D Art:

      Object (Hard-Surface) Modeler (x2)

      Entity (Organic) Modeler (x2)

      Object (Hard-Surface) Modeler (x3)

      Entity (Organic) Modeler (x3)

      World Designer (x1)

      Technical Artist (x1)

      Cinematic Animator (x2)

    Programmers:

      Gameplay Programmer (x1)

      Environment Programmer (x1)

      World Programmer (x1)

      Object Programmer (x1)

      Gameplay Programmer (x2)

      Environment Programmer (x2)

      World Programmer (x1)

      Object Programmer (x2)

      GUI/HUD Programmer (x1)

      AI Programmer (x1)

      Material Programmer (x1)

      Audio Programmer (x1)

      Cinematic Programmer (x1)

    Writers:

      Dialogue Writer (x1)

      Storyline Writer (x1)

      Dialogue Writer (x3)

      Storyline Writer (x2)

      Technical Writer (x2)

      Cinematic Writer (x1)

    Audio:

      Sound Designer (x1)

      Sound Designer (x2)

      Musician (x1)

      Vocal Composer (x1)

    Quality Assurance:

      QA Scout (x1)

      QA Analyst (x1)

      QA Scout (x3)

    Other:

      Voice Actor/Actress (x2)

      Voice Actor/Actress (x7)

      Research Specialist (x1)

    TIMELINE:

    STAGE

    TIMEFRAME

    DESCRIPTION

    Stage 1:

    Recruitment/Planning

    Now - May 15th

    Bringing on the necessary members to begin development of a presentable (pre-alpha) demo

    Stage 2:

    Prototype/Demo

    May 15th - August 15th

    Creating a prototype to use in crowdfunding campaigns to begin generating the payroll and funding needed for the project

    Stage 3:

    Crowdfunding/Alpha

    August 15th - Undetermined

    Starting the development of the alpha version of the game while campaigns are (hopefully) successfully assisting with funding


    PAYMENT:

    Like most indie development opportunities, I am not able to offer any solid compensation upfront. However, as disappointing as it sounds, it is a good way to separate someone that is just trying to put in minimal work for a paycheck (which is something that I have dealt with before) from someone that is willing to invest time into something that they are passionate about. That being said, I am NOT looking for people to work FOR me; I am looking to build a team of people to work WITH me.

    When we get to Stage 3 (as stated above) the “payroll” will be determined as we start to generate the crowdfunding. Compensation will be based on the level of contribution that an individual is making (with a total percentage going back into the team as a whole to invest in equipment, software licensing, etc.).


    CONTACT:

    Discord will be the platform used for the communication between the team members, at least for right now. If you or someone you know is interested, send a direct message to lmillzdarxider#8649 with the following information:

      Your first and last name

      What kind of skills you are able to contribute

      A link to a resume and/or portfolio (or send them on Discord)

      A little bit about you (including your favorite video game and why you chose it)

Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

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