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  2. overdo$e

Posts by overdo$e

  • Fatal error loading pixel shader vertexlit_and_unlit_generic_ps30 (096F2140)

    • overdo$e
    • January 9, 2018 at 9:35 PM
    Quote from grapen

    1 hour ago, grapen said: Also, the fact that there's an issue with an unlit generic shaders should give some helpful info, you probably don't have a lot of those?

    Not really sure what classifies as an unlit generic shader. Sorry, I havent been mapping for a while now, just want to fix this map and put it out. Thanks again for the help :)

  • Fatal error loading pixel shader vertexlit_and_unlit_generic_ps30 (096F2140)

    • overdo$e
    • January 9, 2018 at 7:13 PM

    I think its worth mentioning that this only occurs when the details and shaders are set to Low ingame. So im not sure its actually due to the parameters of certain VMT's.

  • Fatal error loading pixel shader vertexlit_and_unlit_generic_ps30 (096F2140)

    • overdo$e
    • January 9, 2018 at 6:55 PM
    Quote from grapen

    1 hour ago, grapen said: You have a material with incompatible parameters. You can cordon compile the map until you find it, or just go through each vmt with for instance VMT Editor if you don’t have a lot of custom content.

    Honestly I do have a lot of Custom content, almost all of it is custom. Weirdly enough I finished this map in august and it didnt have this error. When I wanted to release it this week it showed it.

    Anyways, ill try to cordon compile it a few times, thanks.

  • Fatal error loading pixel shader vertexlit_and_unlit_generic_ps30 (096F2140)

    • overdo$e
    • January 9, 2018 at 5:29 PM

    Im getting this error when joining my map and it makes csgo crash. Reminds me of the error people were getting in september which was eventually fixed by valve. Not sure what to do here. Has anyone been encountering this error?

    Thanks in advance

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