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Posts by Pilot_01

  • Counter-Strike 2

    • Pilot_01
    • March 23, 2023 at 3:25 AM

    nades looks fun. cant wait to give it a try tonight.

  • [WIP] de_mayday

    • Pilot_01
    • June 19, 2019 at 6:39 AM

    de_mayday will be a bomb defuse map based in an artificial island somewhere in Java sea. A commercial aircraft was mysteriously shot down and the Naval forces based in the artificial island managed to salvage the wreckage and drag it back to the base. As terrorist, your job is to wipe out the evidence like the black box (flight recorder), remaining aircraft frameworks and any other traces that could lead to your organisation.


  • [CS:GO] de_Iris

    • Pilot_01
    • December 17, 2018 at 5:52 AM


    hi m8, the map could load for me. do you know how to fix it?

  • Tangerine

    • Pilot_01
    • November 15, 2018 at 5:00 AM
    Quote from Harry Poster

    42 minutes ago, Harry Poster said: Can't keep secrets. Working on Tangerine remake, any layout changes are welcome!

    What I'm already working on:

    - Smoothing corners

    - Deleted alternate way to B site from CT spawn. (The annoying one)

    - Risky B and safe B ways

    maybe rethink about the bombsites? I revisited the map few days ago and I just released may be the bombsite is a bit to simple with a box/ a pile of box siting in the middle XD

  • [CS:GO] DE_Breach - Released!

    • Pilot_01
    • November 8, 2018 at 12:05 PM
    Quote from IGNI

    12 minutes ago, IGNI said: Hi puddy.

    1. There's a one sided wallbang from second floor mid to short B. Aim at the locker and you will find out. (sry cant take any screenshot right now)

    2. Practical Suggestion: a. Bench at the back of A site is crazy b.B plat is just a little bit wider for one smoke to perfectly cover it. Make it 2 times wider actually XD. c. Remove the clip bushes or make the lights in 2nd floor mid higher so that players wont bump their head when they try to self boost onto the locker.

    3.Wild one: 1.Connect A pit to the window that lead to mid(so that the defender rotation from mid to A is longer) 2. Fuck it, Open up the A pit door to mid

    I made this tutorial roughly 4 month ago: https://www.bilibili.com/video/av26882424/

    hope ppl will find it useful. though the video is in Chinese XD

  • [CS:GO] DE_Breach - Released!

    • Pilot_01
    • November 8, 2018 at 11:47 AM

    Hi puddy.

    1. There's a one sided wallbang from second floor mid to short B. Aim at the locker and you will find out. (sry cant take any screenshot right now)

    2. Practical Suggestion: a. Bench at the back of A site is crazy b.B plat is just a little bit wider for one smoke to perfectly cover it. Make it 2 times wider actually XD. c. Remove the clip bushes or make the lights in 2nd floor mid higher so that players wont bump their head when they try to self boost onto the locker.

    3.Wild one: 1.Connect A pit to the window that lead to mid(so that the defender rotation from mid to A is longer) 2. Fuck it, Open up the A pit door to mid

  • Visual Guide: Multiplayer Level Design

    • Pilot_01
    • May 7, 2018 at 10:11 AM

    Here's two pretty good guide on level design for beginners. Check it out.

    Visual Guide: Multiplayer Level Design: http://bobbyross.com/library/mpleveldesign

    “Ben’s small bible of realistic multiplayer leveldesign: http://www.farcry2.cz/czech_menu/ke_…-bible-mapy.pdf

    [Blocked Image: https://static1.squarespace.com/static/51d19f25e4b013f9f71f85bc/t/55614333e4b02e6796049fc2/1432437559755/vgmld-0-Intro.jpg?format=1000w]

  • [CS:GO] DE-VENOM

    • Pilot_01
    • April 17, 2018 at 9:25 AM

    Those vents are sexy. <3

  • [CS:GO] Chalice (Wingman)

    • Pilot_01
    • April 17, 2018 at 3:47 AM

    the interior feels like a mini de_scepter. gj looks pretty polished

  • Abbey

    • Pilot_01
    • April 11, 2018 at 4:33 AM

    Hi Lizard, I attached video down below. Did you let the gate of B site like that on purpose? and there's some minor issue with clip brush tho

    WeChat_20180411112135.mp4

  • [CS:GO] de_Iris

    • Pilot_01
    • April 11, 2018 at 3:39 AM

    The poster makes me sooo hyped. Is it goona be a 50s/60s ish theme?

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