Posts by Loafsy
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Quote from Vaya
On 11/23/2017 at 2:46 AM, Vaya said: think about adding more 'lived in' details- like more wires, lights, stains, cables... it looks very bare just now
Quote from Rafael Oliveira4 hours ago, Rafael Oliveira said: A little more detail would give the map more life, and more interesting
I agree, I will add more "lived-in" details to give more life to the map.
Quote from Rafael Oliveira4 hours ago, Rafael Oliveira said: The map looking from the radar looks smaller, but the paths are too bigThink of staggering the map. Let the paths less long, and with more dynamics, it has Potential even for Competitive Pool
Rafael, when you say stagger the map, do you mean breaking up the longer pathways? If so, which spots did you think needed to be changed? Also, which paths are too big?
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Transmit has been released!
Thanks to the Mapcore community for their feedback throughout the duration of this project. After about a half year of work on this map, I am glad that I was able to complete it! I learned a tremendous amount about map-making from designing Transmit, as well as from seeing other creator's submissions. Thank you and, as usual, any feedback is welcome.
Here is the Steam Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1145357592
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Over the past month I have made some more progress on de_Transmit. Some of the changes include raising the ceiling height (thanks Gauss!), reworking some areas, increasing the lighting, and adding a custom skybox! I feel that the map is in the home stretch, I'm almost ready to get into detailing. Once again, any feedback on the map is appreciated. Here are some new screenshots of de_Transmit!
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After about 2 weeks I have re-designed de_Transmit! I am much happier with the new layout and how the map plays. The map is still in greybox, but after some more testing I will begin adding in the details.
Here is the Steam Workshop link: http://steamcommunity.com/sharedfiles/fi…/?id=1145357592
Please share any feedback you have. Particularly on the bombsites, the flow of the map, and any problem areas you come across. Thanks!
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Just a quick update. The original layout of my map was not working out how I wanted it to. I think I jumped the gun on trying to detail the map and did not have a map that played well. I want take a step back and design a layout that really works well. I found myself doing things on the fly and I was losing direction and focus on my design.
That said, the overall theme of a radio tower and a radio station will remain. Thanks!
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Transmit is a bomb defusal map set in a mountainous region. It features a radio tower and a radio station that are both critical elements in sending and receiving classified information. A group of anarchists plan to disrupt this line of communication by directly attacking the tower and the station. It is up to FBI forces to defend the station and the tower and to stop the anarchists.
Transmit has been released!
Thanks to the Mapcore community for their feedback throughout the duration of this project. After about a half year of work on this map, I am glad that I was able to complete it! I learned a tremendous amount about map-making from designing Transmit, as well as from seeing other creator's submissions. Thank you and, as usual, any feedback is welcome.
Here is the Steam Workshop link: http://steamcommunity.com/sharedfiles/fi…/?id=1145357592