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Posts by Loafsy

  • Firebase Kodai

    • Loafsy
    • August 23, 2021 at 5:18 PM

    Minor finding, looks like this door needs to be moved back into place. Also, an enemy seems to be spawning in the wrong spot (see near health)

  • Zero-Day (Prodeus)

    • Loafsy
    • February 23, 2021 at 3:43 AM

    An unknown virus is attacking a database...

    A sci-fi/computer themed map for the Mapcore x Prodeus Mapping Contest. Had a lot of fun making it!

    Map Link: m-s0Q8gG6Afq

  • [WIP] Riverboat

    • Loafsy
    • July 22, 2019 at 3:38 AM

    Update: Preliminary layout. Will begin blocking this out in Hammer soon!

  • [WIP] Riverboat

    • Loafsy
    • June 8, 2019 at 12:55 PM

    A defuse map set along a river in a bayou featuring a classic riverboat

  • [RELEASED] Transmit

    • Loafsy
    • November 25, 2017 at 10:14 PM
    Quote from Vaya

    On 11/23/2017 at 2:46 AM, Vaya said: think about adding more 'lived in' details- like more wires, lights, stains, cables... it looks very bare just now

    Quote from Rafael Oliveira

    4 hours ago, Rafael Oliveira said: A little more detail would give the map more life, and more interesting

    I agree, I will add more "lived-in" details to give more life to the map.

    Quote from Rafael Oliveira

    4 hours ago, Rafael Oliveira said: The map looking from the radar looks smaller, but the paths are too bigThink of staggering the map. Let the paths less long, and with more dynamics, it has Potential even for Competitive Pool

    Rafael, when you say stagger the map, do you mean breaking up the longer pathways? If so, which spots did you think needed to be changed? Also, which paths are too big?

  • [RELEASED] Transmit

    • Loafsy
    • November 23, 2017 at 3:56 AM

    Transmit has been released!

    Thanks to the Mapcore community for their feedback throughout the duration of this project. After about a half year of work on this map, I am glad that I was able to complete it! I learned a tremendous amount about map-making from designing Transmit, as well as from seeing other creator's submissions. Thank you and, as usual, any feedback is welcome.

    Here is the Steam Workshop link: https://steamcommunity.com/sharedfiles/fi…/?id=1145357592

  • [RELEASED] Transmit

    • Loafsy
    • November 5, 2017 at 8:49 PM

    Over the past month I have made some more progress on de_Transmit. Some of the changes include raising the ceiling height (thanks Gauss!), reworking some areas, increasing the lighting, and adding a custom skybox! I feel that the map is in the home stretch, I'm almost ready to get into detailing. Once again, any feedback on the map is appreciated. Here are some new screenshots of de_Transmit!

  • [RELEASED] Transmit

    • Loafsy
    • October 28, 2017 at 1:26 AM

    I didn't really like the look of the the stock sky-boxes. None of them gave the map quite the right feeling. So, I decided to create my own! A nice deep blue sky, with stars peeking though thin clouds. Of course, the image I actually used was a much higher resolution

  • [RELEASED] Transmit

    • Loafsy
    • September 24, 2017 at 5:13 PM

    After about 2 weeks I have re-designed de_Transmit! I am much happier with the new layout and how the map plays. The map is still in greybox, but after some more testing I will begin adding in the details.

    Here is the Steam Workshop link: http://steamcommunity.com/sharedfiles/fi…/?id=1145357592

    Please share any feedback you have. Particularly on the bombsites, the flow of the map, and any problem areas you come across. Thanks!

  • [RELEASED] Transmit

    • Loafsy
    • September 8, 2017 at 10:40 PM

    Just a quick update. The original layout of my map was not working out how I wanted it to. I think I jumped the gun on trying to detail the map and did not have a map that played well. I want take a step back and design a layout that really works well. I found myself doing things on the fly and I was losing direction and focus on my design.

    That said, the overall theme of a radio tower and a radio station will remain. Thanks!

  • [RELEASED] Transmit

    • Loafsy
    • August 25, 2017 at 5:32 PM

    Transmit is a bomb defusal map set in a mountainous region. It features a radio tower and a radio station that are both critical elements in sending and receiving classified information. A group of anarchists plan to disrupt this line of communication by directly attacking the tower and the station. It is up to FBI forces to defend the station and the tower and to stop the anarchists.

    Transmit has been released!

    Thanks to the Mapcore community for their feedback throughout the duration of this project. After about a half year of work on this map, I am glad that I was able to complete it! I learned a tremendous amount about map-making from designing Transmit, as well as from seeing other creator's submissions. Thank you and, as usual, any feedback is welcome.

    Here is the Steam Workshop link: http://steamcommunity.com/sharedfiles/fi…/?id=1145357592

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