Posts by badtRIP
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Unfortunately, we will not be able to finish the map within the deadline. But we will continue to work on our map, and hope that by the end of December it will be completed. Good Luck to everyone who enter !
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Quote from JorisCeoen
15 hours ago, JorisCeoen said: This looks extremely interesting, one of the few visually impressive entries so far! Just one thing (judging from the props): Don't make props that are readily available in the game. Most are starting to become HR, and the metal rope-roll for instance are props you could maybe skip on to spend the time on other, more important hero assets or something.
But yea, it looks extremely detailed and top-5 worthy so far
keep it up!Thanks You. We really appreciate every comment we will try to do the best, although time is not enough.
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Quote from Serialmapper
9 hours ago, Serialmapper said: Some spider web would be nice.
Actually this is a very good idea. Thanks!
Quote from Apeyou7 hours ago, Apeyou said: The transition from the walls to the floor seem a bit harsh on the last screenshots, maybe try some sort of trim? You really know how to set a mood in these corridors, good job!
We plan to set some our made floor textures. so we maybe will change it. Thanks for the feedback.
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Hello again, I want to share another part of ours custom assets which we will use for outside and skybox.
I've already started with texturing and will soon be able to put them on.
Quote from Roald1 hour ago, Roald said: Custom assets and detailing looking cool!! I agree on the ivy in the tunnel: it doesnt fit the dutch atmosphere. If you want some foliage you better use mos instead.
Is any of you dutch? I am and I am proud u guys took a place in the Netherlands, BUT our language is kinda .... IF u guys think its smart/fitting to use the location of your reference as mapname: I suggest to use a english translation instead and name it 'Northfield'. Personally I think you guys are better off naming your map based on the theme and background story so once you read the title you get a idea or glimp of where the map is located at. It could help for you guys to pick one location and target and go for it I guess since u guys have so many ideas.
Anyways nice progress keep it up!
Hello, thanks for the feedback, and yes LG2K its from Netherland. I know your language, but i think if we set the map on Netherland, we need to use Netherland name and Noordveld its good for us (also you can see on the sewer lid we put same name to) for the ivy im not sure Lg2K can answer here, again thanks for the feedback, and we will think about this.
Cheers!
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Quote from blackdog
7 minutes ago, blackdog said: Impressive art! It seems just a bit too dark/noisy for current CSGO standards... i would say it looks a bit too realistic, but it is beautiful. Maybe just a slightly different lighting can make a difference in readability.
Barrels look a bit too clean to be in such a decrepit underground, tires as well.
Thanks for the feedback, we have more barrels versions and we will replace these with dirty one for sure!

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Happy to see our map here now !
I want to share and i will keep update this theme with our new props and textures.
Some of our own props atm
[Blocked Image: https://i.imgur.com/Yzl6Vjo.jpg]
[Blocked Image: https://i.imgur.com/jspXuW3.jpg]