Posts by StormCatcher.77
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Hello! I am ready to present my work. I ended my strength test, which was almost 40 days long. I am extremely glad that I made it to the deadline by completing this creative marathon. The map is a linear industrial complex, lost somewhere in the mountains. I sincerely hope that I managed to create good gameplay, because this is not the strong side of my past maps. Anyway, good luck there! Map ID: m-RB2FeofUWk
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This is Doom 2 (GZDoom) with sprites from Doom 64 and textures from OTEX. I plan to take a look at the Quake mapping scene in coming years when I'll done all my Doom maps.
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Oh, god, really wrong thread... Thanks.
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You have a great site, not overloaded with details. It was interesting to look at the samples of your design. From year to year I promise myself to start exploring the mapping for HL2 and Portal, but I’m always busy with other projects. Your works is very inspiring to finally do something ...
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@Minos Thanks! I'm do not using lightmaps in GZDoom yet.Can't find time to see how to work with that. Here only classical dynamic lighting... Sorry for late posting.
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Screenshots of my GZDoom map for Verse Hopper project on DW:
[Blocked Image: https://s5.postimg.cc/s68b2l8jn/0020.jpg] [Blocked Image: https://s5.postimg.cc/f74nuda4z/0018.jpg] [Blocked Image: https://s5.postimg.cc/4x28v4cjn/0016.jpg]
[Blocked Image: https://s5.postimg.cc/ds335m6gz/0015.jpg] [Blocked Image: https://s5.postimg.cc/v5ddkh9hv/0012.jpg] [Blocked Image: https://s5.postimg.cc/lxl53r7kj/0013.jpg]
[Blocked Image: https://s5.postimg.cc/nx3l0exkj/0003.jpg] [Blocked Image: https://s5.postimg.cc/o0vkberxv/0002.jpg] [Blocked Image: https://s5.postimg.cc/et3bulak3/0001.jpg]
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I recently start a map in the project "The Joy of Mapping 5 - Winter Weekend"
First shots (GZDoom):
Spoiler [Blocked Image: http://www.imageup.ru/img256/2929958/jom5-unnamed-map-01.jpg]
[Blocked Image: http://www.imageup.ru/img299/2931028/jom5-unnamed-map-02.jpg]
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Another few pics of my map:
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Stylish and concise. I think this is a good example of a portfolio that anyone can take note of. Unfortunately, I'm not part of the CS:GO community, but even visually, your works looks awesome.
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Snapshots of just completed areas of the map for Serious Sam - TSE, which I'm currently working on. This is the initial location.
[Blocked Image: https://s5.postimg.org/nokadp0af/Corrupted_By_Chaos_-_Machine_Of_Doom_(02).jpg][Blocked Image: https://s5.postimg.org/5a9r9pnzr/Corrupted_By_Chaos_-_Machine_Of_Doom_(03).jpg][Blocked Image: https://s5.postimg.org/v78102h13/Corrupted_By_Chaos_-_Machine_Of_Doom_(01).jpg]