Quote from grapen1 hour ago, grapen said: Yeah the $basealphaenvmapmask 1 is just there so that the $selfillum won't affect the metal
Selfillum Should do that by Default, does it not? - it uses the alpha Channel of the base texture to see how bright each pixel should be
So the metal would not be bright, because the alpha channel makes it not bright.
[Blocked Image: http://i.imgur.com/NMcn9xv.png]
Thats the whole point of using Selfillum over UnlitGeneric I thought, (among other things I guess)
Does it not work without what you put?
[Blocked Image: http://i.imgur.com/WBtdHaN.png]
Here's how it looks with and without a separate mask, because in the first one it uses the base textures alpha channel.
Edit: hope you saw this @grapen Selfillum should do by default, what you were trying to do with $basealphaenvmapmask 1 so that may be what caused the problem.