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  3. dimes2dope

Posts by dimes2dope

  • de_scepter

    • dimes2dope
    • July 11, 2017 at 8:38 AM
    Quote from grapen

    1 hour ago, grapen said: Yeah the $basealphaenvmapmask 1 is just there so that the $selfillum won't affect the metal :)

    Selfillum Should do that by Default, does it not? - it uses the alpha Channel of the base texture to see how bright each pixel should be

    So the metal would not be bright, because the alpha channel makes it not bright.

    [Blocked Image: http://i.imgur.com/NMcn9xv.png]

    Thats the whole point of using Selfillum over UnlitGeneric I thought, (among other things I guess)

    Does it not work without what you put?

    [Blocked Image: http://i.imgur.com/WBtdHaN.png]

    Here's how it looks with and without a separate mask, because in the first one it uses the base textures alpha channel.

    Edit: hope you saw this @grapen Selfillum should do by default, what you were trying to do with $basealphaenvmapmask 1 so that may be what caused the problem.

  • de_scepter

    • dimes2dope
    • July 11, 2017 at 8:25 AM
    Quote from grapen

    1 hour ago, grapen said: I made a habit of not doing quotes unless VTFEdit were being cranky about. Won't hurt to check if that could be it. Thanks!

    Yea, may not matter.

    FYI

    I cant Reproduce it either:

    (static props hidden)

    [Blocked Image: http://i.imgur.com/s9j70M4.jpg]


    No issues on my end with the texture.

    Did you get any other details from the guys - Graphics settings? GPU? etc.

    I tried on Low and High Settings, no effect, different ansiotropic - did nothing

    Currently Running 2 GTX 580s - probably with slightly out dated drivers

    No issues for me.


    The screenshot u showed kind of looks like it can see the skybox like with r_drawworld 0

    Here's with props but no world:

    [Blocked Image: http://i.imgur.com/q9uMxWh.jpg]


    EDIT:

    also, maybe im wrong but why are you using $basealphaenvmapmask 1

    You don't have an $envmap set for the material - so there are no reflections for the Envmapmask:

    [Blocked Image: http://i.imgur.com/IYmiIKR.png]

  • de_scepter

    • dimes2dope
    • July 11, 2017 at 8:01 AM
    Quote from grapen

    1 hour ago, grapen said: The good news this morning is that the map has stabilized on the front page of the workshop, thanks everyone who made that happen!

    [Blocked Image: http://i.imgur.com/juStJS5.png]


    Easy Re-Takes, well done!

    Quote from grapen

    1 hour ago, grapen said: And here's the material:

    LightmappedGeneric { $basetexture de_scepter\scep_windowglass01b $surfaceprop glass $selfillum 1 $basealphaenvmapmask 1 }

    I'm not able to reproduce the issue with any of the settings, and the selfillum is working fine with the diffuse alpha. Has anyone seen this before?

    I'm assuming you have quotes on this line:

    $basetexture de_scepter\scep_windowglass01b

    It may not matter but doesn't hurt to be safe!

  • de_scepter

    • dimes2dope
    • July 10, 2017 at 10:40 PM
    Quote from FMPONE

    1 hour ago, FMPONE said: A bit of a derail of this thread, but it's not even clear that the Workshop needs a downvote feature. Who gathers the most up votes would be sufficient.

    Yea, my apologies - and I totally agree, there doesn't even need to be a downvote button.

    The real issue is that de_scepter is a very impressive map, and definitely deserves the exposure it would get being on the front page. Hopefully it can make it's way back to the top if it gets enough positive ratings.

  • de_scepter

    • dimes2dope
    • July 10, 2017 at 10:04 PM
    Quote from grapen

    1 hour ago, grapen said: Yeah it's most likely that guy with the scam ads. Always wondered what it felt like to have a front page workshop submission for a week. Dream over before it started. :)

    Honestly the issue needs much more exposure - part of the problem is that it takes Sooooo few votes to destroy a map...

    Your map has about 40 votes on it, I bet all it would take is 10 or 15 downvotes to take you off the front page of the workshop...

    My map had 62 ratings:

    [Blocked Image: http://i.imgur.com/LIllT6l.png]

    All it took was 16 downvotes to take my map from 2nd place - all the way completely off the front page 2 pages. (for 1 week most popular)

    Basically anyone could go to their friends list - message 15 people and ask them to downvote someones map. (assuming it is a very new map, with few votes)

    And they don't even need to Own CS:GO to vote on the map.... it's awful

  • de_scepter

    • dimes2dope
    • July 10, 2017 at 9:49 PM

    @grapen

    Very nice work on the map.

    I noticed that your map was on the #2 spot on the workshop

    Screenshot:

    [Blocked Image: http://i.imgur.com/Oe3ea1l.png]


    However, it seemed that it suddenly got spammed with Down Votes or something - possibly because of these aim maps?

    [Blocked Image: http://i.imgur.com/oODhKYu.png]


    Last I checked, your map had fallen down to PAGE 3 - when it had been in 2nd place on the workshop...

    I don't mean to start a witch hunt, I'm just bringing this up because the same thing happened to me with my map, it was up at second place and suddenly got a bunch of downvotes and disappeared from the the first 2 pages.... although it has recovered some since then.


    This guy has 4 maps all of which were posted in the last week or so starting June 30th - every single one - except the most recent one, is filled with Ads for Crate Gambling Sites....

    [Blocked Image: http://i.imgur.com/q9DeJS5.png]


    Don't mean to start a which hunt but I just wanted to bring this to your attention, and share with others because I hope that Valve will do something about it. I've seen that same thing happen to other maps posted this week, it's a joke - it shouldn't be that easy for people to control the workshop....


    Quote from grapen

    1 hour ago, grapen said: Map already downvoted by bots on the workshop, RIP.

    Lol yep - That's such a huge pain - Valve need to do somehting about that

  • [CS:GO] Moving Highway Map - de_rats_highway

    • dimes2dope
    • July 8, 2017 at 10:29 PM

    So this is a first time release for me on Mapcore - some of you may have seen this map elsewhere, but I figured I'd share it here as well.

    This map takes place on a Moving Highway (infinite scrolling) - to accommodate the entire layout onto a Single Vehicle, all the props have been Scaled around 12x larger than normal, which makes the players about 6 inches tall compared to regular maps for CS:GO. Everything takes place on the back of a flatbed semi-trailer where the T's goal is to destroy the Radioactive Waste container.

    *Note: The layout for this map is extremely free/open and probably wont play like a typical defuse comp map. It's mostly meant for fun and messing around, but I'm open to suggestions for future updates*

    de_rats_highway

    [Blocked Image: http://i.imgur.com/dSxfslo.jpg]


    [Blocked Image: http://i.imgur.com/8QLb940.jpg]


    [Blocked Image: http://i.imgur.com/Tsp7NYC.jpg]


    [Blocked Image: http://i.imgur.com/f3rkxZp.jpg]


    [Blocked Image: http://i.imgur.com/BLD6uZX.jpg]


    [Blocked Image: http://i.imgur.com/bqoASJm.jpg]


    [Blocked Image: http://i.imgur.com/rwKZE94.jpg]


    [Blocked Image: http://i.imgur.com/Pg7K1i9.jpg]


    [Blocked Image: http://i.imgur.com/6JbRsuq.jpg]


    Layout:

    [Blocked Image: http://i.imgur.com/zxFsAHk.png]


    Hard to get an Idea of the "Moving" part without some videos, so here are a few.

    HD Gfycat Videos:

    (no embed I guess - sorry)

    https://gfycat.com/RepentantAcceptableGecko

    https://gfycat.com/OrangeScaryBorer

    https://gfycat.com/PlaintiveVioletFlies

    Gifs (same as videos above):

    [Blocked Image: https://giant.gfycat.com/RepentantAcceptableGecko.gif]


    [Blocked Image: https://giant.gfycat.com/OrangeScaryBorer.gif]


    [Blocked Image: https://giant.gfycat.com/PlaintiveVioletFlies.gif]


    I hope you guys enjoy the map, please Like and Favorite if you do!

    Download - CS:GO Workshop:

    http://steamcommunity.com/sharedfiles/fi…s/?id=968271567

  • [CS:GO] Thrill Assets

    • dimes2dope
    • July 8, 2017 at 5:58 AM

    Very nice, thank you for all the props! :)

  • [CS:GO] surf_galaxy (Surf Galaxy)

    • dimes2dope
    • July 8, 2017 at 5:51 AM

    Very solid looking prop design, the Player model space suit is great too! Nice animated light up arrows and weapon highlights!

    Looks great.

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