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Posts by canobear

  • Brewery

    • canobear
    • June 18, 2017 at 4:03 PM

    Really really good layout , excited to see this map on a competetive level

  • [WIP] Han Strike

    • canobear
    • June 13, 2017 at 12:53 PM

    Thanks Alot I was thinking the same with the molotov issue , ill try and widen it .

  • [WIP] Han Strike

    • canobear
    • June 13, 2017 at 3:18 AM

    Updates to Bombsite A


    The A 'Tunnels' which resembles a indoor market area has been further developed. The aim of this map is to create a lot of background scenery that relates to the theme , and of course , you cannot go there. I have started to add this detail to the hall , therefore i Will remind which area is actually playable by the player (Below Image) and then screenshots of the background scenery:

    You can only walk in the red area

    [Blocked Image: http://i.imgur.com/kjmAVi8.jpg]

    [Blocked Image: http://i.imgur.com/PbAuXWY.jpg]

    [Blocked Image: http://i.imgur.com/PdG3RGT.jpg]

    [Blocked Image: http://i.imgur.com/IT6miKi.jpg]

    [Blocked Image: http://i.imgur.com/gqkhy4b.jpg]

    [Blocked Image: http://i.imgur.com/Zj2XIPC.jpg]

    I have 2 questions :

    Just to note , you are able to walk in the small cafe eating area (part with the bottle on the block)

    1: Is it bad practice to create too much un-walk able areas just for scenic purposes in a level.

    2. The corridor space (in red in the small map) is 128 units in width. Is this too small for choke point purposes? Baring in mind the A side of the map iparticularly close-quarters in terms of fighting .

  • [WIP] de_Plaka

    • canobear
    • June 11, 2017 at 3:43 AM

    Love the compactness of the map

  • [WIP] Han Strike

    • canobear
    • June 9, 2017 at 5:02 AM

    What’s up its your boy cano with a map for the contest.


    This map will be a defuse map with a rather standard setup in terms of choke points and map areas (eg : Middle , Long , Apartments with a few (hopefully) tactical additions to fully construct a good competitive map)

    The map will be based in the capital city of South Korea , Seoul . More specifically on a (fictional) neighbourhood on the banks of the Han River (main river running through Seoul).

    This map will aspire to contain a lot of custom textures and props to fully allow the map to be a rather original piece of artwork. i intend to make the map rather stunning in terms of graphical detail.


    THINGS I KNOW:

    The current lighting is bad (I haven't played with it much yet and yes I know , it should typically be one of the first things to get right)

    Some areas are narrow. I will am mend them once i go through the map part by part properly (I am currently working on A site as the map below may point out)

    Scenario

    With all the current acts of global terrorism happening in the Global Offensive universe , a Seoul based organised crime outfit managed to seize their hands on stolen military ballistic missile units in hope of selling onto their clients , the well-known (CS:GO) recognised Phoenix Terror Organisation. However as a result successful

    sting on a drug bust , Korean authorities manage to gather intel on the stolen ballistic missiles and their locations which turns out to be in a Seoul downtown working class district, right on the river line of the River Han (한강). The missiles were successfully seized by authorities right on time in the location specified.

    As a pre-planned contingency, Phoenix agreed to the terms that if the missiles were seized , they would destroy them to hinder any further investigations into the source of the original seller of the stolen arms.

    Screenshots


    Apologies for mass screenshot use , admins please amend as appropriate or let me know if it needs changing (Ill use imgur next time)

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