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Posts by T-Rexer

  • Canyon (Flying Scoutsman)

    • T-Rexer
    • May 31, 2018 at 7:52 PM

    I was bored so I made a Flying Scoutsman layout one evening, with no intention to finish it. After a surprisingly fun playtest, I changed my mind and worked together with the maker of the map Beerhouse to make this map visually appealing. So this here is the final version. There will be obviously problems with all the displacements, so feel free to report them to us. Hope you have as much fun playing this with friends as we did making it.

    Story:

    Deep in the Outback, the Phoenix have set up base in an old opal mine. Hearing of an imminent plan to attack the government, Northern Territory Counter-Terrorist units have been called in to halt the operation...


    Workshop:

    https://steamcommunity.com/sharedfiles/fi…/?id=1399373623

  • [CSGO] de_ruby

    • T-Rexer
    • April 19, 2018 at 4:50 PM

    I wanna have that cake :D

  • Faron

    • T-Rexer
    • September 5, 2017 at 6:23 PM
    Quote from S1lv3r 4 lyf

    On 31.8.2017 at 5:42 PM, S1lv3r 4 lyf said: The ladder does not work in the watery spot.

    The content cannot be displayed because you do not have authorisation to view this content.

    Thanks for the feedback. The ladder got fixed in the latest update.


    Quote from S1lv3r 4 lyf

    On 31.8.2017 at 5:42 PM, S1lv3r 4 lyf said: The content cannot be displayed because you do not have authorisation to view this content.

    Found normal clip in only two spots

    All the Playerclips are from the beginning of the map. In the newer areas we will replace the old playerclips with the normal ones.


    Quote from S1lv3r 4 lyf

    On 31.8.2017 at 5:42 PM, S1lv3r 4 lyf said: The content cannot be displayed because you do not have authorisation to view this content.

    T spawn. The bots think they can walk through the fence and out into this area.

    I have not really worked on the navmesh, but I will keep that in mind when i am going to work further on the nav mesh.

  • Faron

    • T-Rexer
    • August 23, 2017 at 8:04 PM

    Some early environment stuff at A side:

  • Faron

    • T-Rexer
    • August 21, 2017 at 12:11 PM

    Layout update:

  • Faron

    • T-Rexer
    • July 11, 2017 at 4:17 PM

    Terrorists want to put a luxury residential area in fright. The Counter-Terrorists have to stop them at any cost. Still in a very early stage. T-R3x3r: level design scrungus: environment art http://steamcommunity.com/sharedfiles/fi…s/?id=947404895 T path to mid : T path to A : T to A path: A spot: A spot (ct entrance ) CT spawn house: Mid (ct view): CT spawn house: B spot: B spot (the bridge): B spot ( ct side ): CT to B path:

  • de_Kypra

    • T-Rexer
    • June 10, 2017 at 12:07 PM

    -Added a support area infront of A.

    -Added a vent from support to A side.

  • de_Kypra

    • T-Rexer
    • June 9, 2017 at 7:41 PM

    Added a new way from T spawn to B.


  • de_Kypra

    • T-Rexer
    • June 8, 2017 at 2:52 PM
    Quote

    Quote

    Yea its a small to middle big map. I don´t like big maps. I like short rotation times on a "classic" layout. rotation times for T´s are much faster so the ct´s have to play well and listen to food steps and maybe push. I will change the t rotation line. Now it is just a line. I want to have some variation in it.

  • de_Kypra

    • T-Rexer
    • June 7, 2017 at 10:06 PM

    It is 3456x3536

  • de_Kypra

    • T-Rexer
    • June 6, 2017 at 7:30 PM

    Under construction.

    Workshop page: http://steamcommunity.com/sharedfiles/fi…s/?id=941081732


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