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Posts by Tioga060

  • [CSGO] surf_summer - A Fnatic Commissioned Surf Map

    • Tioga060
    • July 5, 2017 at 10:20 PM

    [Blocked Image: http://i.imgur.com/vTDo71k.png]

    surf_summerBy Hardex and Tioga060 Sponsored by Fnatic, and with additional work from Juxtapo, Guadalupe, Mark C. and not_a_zombie. Surf_summer is a map published under the newly formed level design team, JSurf Studios, which is led by Hardex and Tioga060 Welcome to the sun-soaked bliss that is surf_summer. In this map you’ll get to experience everything you’d want out of the perfect summer. From a trip to the beach, to a skatepark, to a waterpark, and even deep sea diving, we’ve got it all. At tier 2 difficulty, surf_summer is a map designed for beginner surfers, but we also had experienced surfers in mind! They will have a fun time discovering all of the shortcuts and optimizing their route to perfect a speed run through the map. When Fnatic contacted us to create this project, we knew we had to come up with exciting ways to promote their new summer product line, so the map comes with an in-game reward system that will let you unlock different player models for progressing through the map. The map also has lots of easter eggs to discover, so look closely as you surf! The map includes awesome artwork from Ferry Gouw, a graphic designer most widely known for his work with Major Lazer. OWSLA has agreed to let us use their music in the project, so check out the groovy soundtrack throughout the map! Credits:Hardex - Head developer, Design execution Stage 5-10 surf design, texture creation, model creation, detailing, lighting, optimization, graphic design, animation, soundTioga060 - Project lead, Design direction Stage 8,10-11 surf design, texture creation, model creation, detailing, lighting, optimization, sound, entity work, programming, project compilation Juxtapo - Surf direction, Video Production Stage 1-5 surf design, map-wide surf design oversight, video creationGuadalupe - Thematic and visual consulting, Engine expertise Texture creation, model creationMark C. - Surf creation, feedback Stage 6 surf designnot_a_zombie - Surf creation, Engine expertise Stage 5 surf design, engine solution consultationMasog - Model creation Created the fidget spinner Testing, feedback, and special thanks: Beginner testers - Jon, Areman Expert testers - Beetle179, Nowlech, Troflecopter, PresidentSloth, Morning, Therapist Test server hosting - Bro of Surf Heaven Event server hosting - unt0uch4ble and Nowlech of KSFclan Benoit Pagotto - Head of Marketing at Fnatic who organized the project and stayed up late to meet with us whenever we needed him Ferry Gouw - Art for the Fnatic summer collection OWSLA - Map soundtrackSurfCinema - Video Production DVTK - Web design TopHattWaffle - Excellent tips on asset creation Zaoman - Dev texture pack Valve/Hidden Path - Numerous assets and creating CS:GO

    Links:

    Gamebanana: http://gamebanana.com/maps/196035

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=964884598

    Fnatic Press Release + server info: https://fnatic.com/articles/surfs-up-fnatic-style

    Screenshots:

    Youtube:

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  • [CS:GO] surf_galaxy (Surf Galaxy)

    • Tioga060
    • June 29, 2017 at 4:27 AM

    Very interesting theme, looks really cool. You did a really great job pulling off the space theme.

    A few issues with the map as of b1_2:

    • Boosts on one side of the map are all facing the wrong direction. For example, when you fall into the jail as a terrorist you get stuck in the teleport destination of the jail instead of getting pushed out.
    • The corkscrew ramps at the bottom of the map are super sticky, ramps shaped like that can't really have reliably working surf collisions
    • in general the ramps are all super small/shallow, which I imagine would make combat game play a little difficult
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