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Posts by Tubnubbin

  • [WIP] de_coquina

    • Tubnubbin
    • June 10, 2017 at 4:44 PM

    Today's update adds a few minor elements to bombsite A and a slew of mid changes.

    Annotated Imgur album of changes.

    Hope you enjoy!

  • [WIP] de_coquina

    • Tubnubbin
    • June 5, 2017 at 3:02 AM

    Today's update features a new connector, an update to part of mid, and some changes to CT spawn.

    Annotated Imgur album of changes.

    Lemme know what you think!

  • [WIP] de_coquina

    • Tubnubbin
    • June 4, 2017 at 2:34 AM

    I have edited the OP with a link to the Workshop page. Feel free to sub it and let me know what you think.

  • [WIP] de_coquina

    • Tubnubbin
    • June 3, 2017 at 4:43 PM

    Thanks for the tip. I was initially planning to work in devtextures then do a mass replace with nodraw after I finalize the layout, but it can't hurt to start now. As for the BSP, I'll gladly provide it after I leave work in a few hours; stay tuned!

  • [WIP] de_coquina

    • Tubnubbin
    • June 2, 2017 at 7:41 PM

    It is a busy day in St. Augustine, the United States's oldest city. In the courtyard of La Café Coquina, a centuries-old monument is undergoing restoration. In a nearby part of town, a shipment of valuable antiques from St. Nicolas' Shoppe to the new art museum is nearing completion. A band of renegade vigilantes has telegraphed their attack toward one of these places, and an elite five-man team of SWAT officers has been dispatched to the area. Tensions are hotter than the blazing sun overhead. Welcome...to Coquina.

    Link to the Workshop page.

    Imgur album of screenshots.

    Doesn't quite live up to the description yet, but I'm looking forward to doing it justice.

    Very early work done so far. Layout has been tested with bots and a few real life friends, but I'd love an expert's feedback.

    Let me know what you think!

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