1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

[WIP] de_coquina

  • Tubnubbin
  • June 2, 2017 at 7:41 PM
  • Tubnubbin
    • June 2, 2017 at 7:41 PM
    • #1

    It is a busy day in St. Augustine, the United States's oldest city. In the courtyard of La Café Coquina, a centuries-old monument is undergoing restoration. In a nearby part of town, a shipment of valuable antiques from St. Nicolas' Shoppe to the new art museum is nearing completion. A band of renegade vigilantes has telegraphed their attack toward one of these places, and an elite five-man team of SWAT officers has been dispatched to the area. Tensions are hotter than the blazing sun overhead. Welcome...to Coquina.

    Link to the Workshop page.

    Imgur album of screenshots.

    Doesn't quite live up to the description yet, but I'm looking forward to doing it justice.

    Very early work done so far. Layout has been tested with bots and a few real life friends, but I'd love an expert's feedback.

    Let me know what you think!

  • RaLeX
    • June 3, 2017 at 9:25 AM
    • #2

    Looks great! :)

  • laminutederire
    • June 3, 2017 at 1:41 PM
    • #3

    Looks a bit complex, will you release a .Bsp for us to look it up in-game? :)

    (I noticed you textured the top of buildings etc, you should probably start no-drawing non visible faces already to save you optimization passes afterwards. My rule of thumb personnally is to always no draw faces then texture them, that way you only texture what you can see and nothing more, and if you missed one, you'll rapidly see it when inspecting the map)

  • Tubnubbin
    • June 3, 2017 at 4:43 PM
    • #4

    Thanks for the tip. I was initially planning to work in devtextures then do a mass replace with nodraw after I finalize the layout, but it can't hurt to start now. As for the BSP, I'll gladly provide it after I leave work in a few hours; stay tuned!

  • Tubnubbin
    • June 4, 2017 at 2:34 AM
    • #5

    I have edited the OP with a link to the Workshop page. Feel free to sub it and let me know what you think.

  • Tubnubbin
    • June 5, 2017 at 3:02 AM
    • #6

    Today's update features a new connector, an update to part of mid, and some changes to CT spawn.

    Annotated Imgur album of changes.

    Lemme know what you think!

  • Tubnubbin
    • June 10, 2017 at 4:44 PM
    • #7

    Today's update adds a few minor elements to bombsite A and a slew of mid changes.

    Annotated Imgur album of changes.

    Hope you enjoy!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. POLYSTRIKE - Finally Announced After Years of Development!

    davidroman
    September 3, 2026 at 10:03 AM
  2. Building a Huge Library of Free Images for Everyone

    Thrik
    September 2, 2026 at 1:13 PM
  3. [CS:GO][WiP] cs_opera

    leplubodeslapin
    August 20, 2026 at 12:31 AM
  4. Any of the old guard still around? D:

    Chunks
    August 7, 2026 at 11:08 PM
  5. CS:S | cs_manoir | Map creation process by D'artagnan

    Thrik
    August 3, 2026 at 10:42 AM
  6. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  7. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  8. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  9. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  10. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM

Users Viewing This Thread

  • 4 Guests
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™