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Posts by WAve

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • WAve
    • February 10, 2020 at 9:22 PM

    Some well deserved finalists. I'm amazed looking at what's been produced in the last few months. Well done to everyone who made it through.

    As has been said already - it would be nice to hear the judges feedback and scoring at least on our own entries. I also wouldn't mind if the scoring was publicly or privately given.

  • Swamp

    • WAve
    • February 1, 2020 at 11:18 PM

    I really love the fact that you've had the guts to try out something totally new with the Swampy water.

    We've never really seen environmental hazards in CS:GO before - at least not in a competitive map. I really look forward to seeing how it plays out in a 5v5 setting.

  • Gongji

    • WAve
    • January 31, 2020 at 12:05 AM

    Beautiful map. Nice to see a fresh take on the urban environment.

  • Abandoned

    • WAve
    • January 30, 2020 at 1:31 AM

    Probably my final update before the contest deadline. I would have liked to have updated the visuals around T/CT Spawn and spruce up the bombsite art but alas - time is a fleeting thing.

    • Radar names have been added.
    • Clipping has been improved (though I've probably missed a few spots).
    • Some minor visual improvements
    • Some minor optimisation improvements

  • Chlorine

    • WAve
    • January 27, 2020 at 10:49 PM

    Well, this is a pleasant surprise!

    An abandoned pool is such a great idea. Your colour palette really adds to that grim and dirty theme. Well done!

  • Mustang (formerly Everest)

    • WAve
    • January 27, 2020 at 6:22 PM

    Absolutely stunning. Looking forward to seeing this one in-game.

  • Abandoned

    • WAve
    • January 25, 2020 at 9:38 PM

    A new update has been published to the workshop.

    • Soundscapes have been added.
    • Visibility improvements have been made
    • The optimisation has been improved.

    With the deadline looming, I'm not sure what else I'll have time to do. I'm hoping to update the art around T/CT spawn as well as Bombsite B; improve the clipping across the map, and add radar location names to the nav-mesh.

  • cs_ivory

    • WAve
    • January 25, 2020 at 12:00 PM

    The map's looking really clean and easy to read, yet so colourful and unique at the same time!

  • Mutiny

    • WAve
    • January 25, 2020 at 11:59 AM

    The visuals are great. It's a joy to run around the map!

    It's a minor thing but the Terrorist bots have no idea how to navigate the map. They seem to get stuck in T-spawn.

  • Swamp

    • WAve
    • January 22, 2020 at 11:07 PM

    Such a great looking theme.

    I'm surprised we haven't seen something set in a swamp before. It looks simple and effective.

    How does the water around T-Spawn work? From the radar, I'm guessing we can walk through it.

  • Abandoned

    • WAve
    • January 19, 2020 at 12:07 AM

    A small, "classic-style" defuse map with a simple, traditional layout. Set in a lost Central American city, Abandoned sees the Leet Crew attempting the destroy any evidence of their presence in a last-ditch effort before the Coalition Taskforce can apprehend them.

    Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1972734041

    Radar

    Spoiler

    Screenshots

  • What I'm Working On

    • WAve
    • August 31, 2017 at 9:44 PM

    Really beautiful visuals, absolutely stunning. I really dig the spy-tech, Bond-esque feel you've gone for.

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