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  3. Lefty

Posts by Lefty

  • Big Adventures Contest WINNERS

    • Lefty
    • May 4, 2025 at 5:49 PM

    Congrats Ya’ll!!! Let’s all finish our maps 🥳

  • Sol

    • Lefty
    • November 20, 2024 at 6:40 PM

    Newest version of Sol now on the workshop: Link here <<

    Gameplay/Layout received minor tweaks and a player clipping pass throughout the map, ensuring a smoother experience. This version of Sol was made ready for the Mapcore Hub. Currently running now from the 15th - 29th, don't miss out!

    Tspawn, middle road and bombsite B cathedral have gone through it's first art pass. We're happy with the outcome of the playtests so far and the direction we are taking Sol. The cathedral is being worked on by @SethTooQuick Defiantly expect more to come!

    Concept Art for bombsite A; along with a mascot of sorts:

    Spoiler

    Screenshot time:

    Main Street

    Bombsite B / Cathedral

    Tspawn

    Restaurant

  • Sol

    • Lefty
    • August 4, 2024 at 9:30 PM

    Update before the end of stage 1. Soundscapes and lighting improvements have been added to Sol. The Cathedral received the most attention with now moody lighting and accent lights. Other areas and interiors got small detail changes and lighting as well. Best of luck to everyone!

  • Sol

    • Lefty
    • July 27, 2024 at 11:40 PM

    Sol is a defusal map set in a historic area in Cusco, Peru Team: @Kokopelli @SethTooQuick @Lefty

    The goal was to create a really convincing space following CS design principles. Players will fight through winding streets and iconic landmarks, such as the great Cusco Cathedral.

    Mood Board of overarching theme:

    Spoiler


    The map began with a list of key points of interest:

    T Spawn - Arch Ts spawn in front of a large archway at the top of a sloped road, based on the Arco de Santa Ana.

    Spoiler

    CT Spawn - Plaza CTs spawn in a commercial area featuring the iconic stone arches of the Plaza de Armas.

    Spoiler

    A Site - Outdoor Market A small park between commercial buildings with various vendor stands.

    Spoiler

    B Site - Cathedral An epic, large scale cathedral based on the Cusco Cathedral.

    Spoiler

    Mid - Street A winding road extending from T to CT spawn, linking various parts of the map.

    Spoiler


    First Version of De_Sol is available on the workshop HERE <<<

    Radar v1:

    Images

    • sol6.webp
      • 61.23 kB
      • 2,560 × 1,440
  • de_rail [WIP]

    • Lefty
    • April 24, 2024 at 5:25 PM

    What a stellar team! Thank you for all the cs2 tutorials btw, huge help. Expect nothing but the best from you all. Good luck!

  • [CS2] Big Adventure Mapping Contest

    • Lefty
    • April 10, 2024 at 5:11 PM

    Best of luck to everyone! 😀

  • The random model thread!

    • Lefty
    • July 1, 2022 at 9:22 PM

    Created two pieces of detailed furniture for personal use, maybe for a project down the line. I've baked the seames and folds from a high poly model on to the texture to create extra depth. I used my own sofa as reference and I'm happy with the turnout.

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

  • Dystopia (Prodeus)

    • Lefty
    • November 28, 2020 at 9:03 PM

    I've been wanting to make a level for something else besides Source for awhile and I thought this would be a good opportunity to give it a go with Prodeus.

    The vanilla textures for this game fits well for the style of cyberpunk. It would add a different flair to the game and plus I love the look. So far I've just been blocking it out and using Bladerunner as a reference for interior. My goal is to make a fast pace level with tons of neon and si-fi architecture. I'll probably update this when I get the rest of the level blocked out and looking for some feedback. 3 months left :)

    > Here is some gameplay <

    [Blocked Image: https://i.imgur.com/lXKxFKW.png]

  • [Wingman] Paro

    • Lefty
    • October 15, 2020 at 12:07 AM

    Good stuff! Hope to see it on faceit soon

  • County

    • Lefty
    • September 5, 2020 at 2:30 AM

    I really like the theme and how it's turning out! All of this reminds me of the rust belt and small mining towns. A train depot and a small gas station would fit with the theme just for an idea. Good stuff

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • Lefty
    • March 16, 2020 at 9:49 PM

    Congrats to everyone! This has been one tough competition with a lot of really good entries. Definitely a great showcase of all the talent in the Mapcore community!

  • Exotic Places CS:GO Mapping Contest 2019

    • Lefty
    • February 14, 2020 at 2:00 PM
    Quote from Interfearance

    14 minutes ago, Interfearance said: Not everything is a cash grab/portfolio addition

    That's what I was kinda thinking. This is a huge time investment to get anywhere close to something decent. Most of us know we aren't guaranteed anything even if our maps are popular. To me it's a pation project and it's nice to have a community around it. I know mapcore sometimes has the reputation to be more about the art then layout. I can kinda see why but maps don't tend to get far without a soild tested layout first or they'll suffers greatly.

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • Lefty
    • February 10, 2020 at 8:28 PM

    Congrats to everyone who finished their map and participated! There really could have been 15 finalist. A few maps that didn't make it could easy stand beside the 10.

  • Mustang (formerly Everest)

    • Lefty
    • February 1, 2020 at 1:47 AM
    Quote from Radix

    7 minutes ago, Radix said:

    They got till the end of Feb 1st lol

  • Basalt

    • Lefty
    • January 31, 2020 at 4:43 PM

    I'm pretty Impressed with the location you guys picked. Looks difficult to work with but it seems pretty lived in. The buildings are a tad too squeaky clean for me but overall it's pretty solid. I'm pretty sure Yanzel did the ocean and as always very impressive. Found one slight no draw spot, ez fix.

    The content cannot be displayed because it is no longer available.

  • Exotic Places CS:GO Mapping Contest 2019

    • Lefty
    • January 7, 2020 at 12:05 PM
    Quote from That50

    On 1/5/2020 at 4:41 PM, That50'sGuy said: Well, it's near the end of the development time and I spent way too much time trying to learn 3DS Max instead of actually mapping...

    TIME TO CRUNCH!!!

    That was literally me during the 2017 contest. It's definitely doable, I always feel like deadline makes you accomplish more under pressure. Just don't burn yourself out!

  • de_keg

    • Lefty
    • December 1, 2019 at 1:09 AM
    Quote from mtchromatic

    22 hours ago, mtchromatic said: It'll be fun to figure out how to make stuff shiny.

    The power of $phong!

  • Mustang (formerly Everest)

    • Lefty
    • November 26, 2019 at 8:49 AM

    Solid work!

  • de_santamarta [WIP]

    • Lefty
    • September 11, 2019 at 9:23 AM

    Hands down probably one of the best layout sketch I've ever seen. Best of luck and great choices for location to get vibrant colors.

  • The random model thread!

    • Lefty
    • July 2, 2019 at 12:47 AM

    Some Chinese lanterns for a csgo map

    The content cannot be displayed because it is no longer available.

    The content cannot be displayed because it is no longer available.

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