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Posts by Roy

  • MapCore CS:GO Playtesting 5.0

    • Roy
    • August 17, 2017 at 12:02 PM

    Requesting ICBM re-reschedule to 17th August (Thursday), if possible. If not, requesting re-reschedule to 20th August (Sunday).

  • MapCore CS:GO Playtesting 5.0

    • Roy
    • August 12, 2017 at 6:55 PM

    Can ICBM get a reschedule to 13th August (Sunday)?

  • [WIP] de_icbm

    • Roy
    • July 27, 2017 at 4:21 PM

    So, there's been an update to Mid, and a proper overview +bug fixes. Optimization still in progress. I think it's time for getting this playtested. A Site feels really hard for Ts to even get to without being shot in the back. Don't use the gamebanana version of the map for the time being. It's outdated. PS not a jump from CT to rest of map. It's a bug.

  • [CSGO] de_subject (WIP)

    • Roy
    • July 23, 2017 at 6:03 PM

    Don't you think the T approach times are a bit too long? Anyway, it's just a rough layout after all.

  • [WIP] de_icbm

    • Roy
    • July 6, 2017 at 7:34 PM

    de_icbm Alpha Version 1:

    Images.

    I think this will be the only update for this month, because real life. Feel free to provide feedback. No GameBanana post yet.

    Now up; check title post.

  • WIP cs_spacebase

    • Roy
    • June 24, 2017 at 7:18 PM

    Are you placing it in the right folder?

  • [WIP] de_icbm

    • Roy
    • June 22, 2017 at 7:28 PM

    Um, it's not fully indoors anymore.

    Quote from blackdog

    1 hour ago, blackdog said: cs_workout is fully indoor and has been included in the operations ;) Agency as well I would argue is an indoor map, as the spawn for CT is not really a big play area (in my experience players were all dead before getting back)

    of course there's loads of vertical space so doesn't feel claustrophobic, you can lob nades etc

  • [WIP] de_icbm

    • Roy
    • June 19, 2017 at 2:35 PM

    A view of Bombsite A (fast compile, fov 100):

  • [WIP] de_icbm

    • Roy
    • May 28, 2017 at 5:11 PM

    Update:

    Layout kind of ready, but no cover yet and needs some revisions regarding sightlines and rotate times. Also, very small map (2400x2400). Also, now it's no longer fully indoors.

    I hope there isn't any problem if I post my map to Gamebanana.com, since I cannot post to Steam Workshop....

  • [WIP] de_icbm

    • Roy
    • May 25, 2017 at 6:11 PM

    A defusal map based on destroying Stage 1 of an ICBM or the propellant fuel.

    Question: Is making a fully indoor map (ie. no sky, all bounded) okay? I've never seen it done before...

    Edit: GameBanana post is now up. http://gamebanana.com/wips/47154

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