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  2. da_boss

Posts by da_boss

  • [CS:GO] Yamaha

    • da_boss
    • August 14, 2020 at 8:53 AM

    Update #1

    It's been an odd 5 months ever since I started working on de_yamaha. Although it was 5 months from then and now, it was actually 3 months spent on the map itself. The remaining 2 months went into either taking a break from Yamaha or working on side projects (2 cool maps I made to get away from Yamaha). I haven't, until today, looked at Yamaha. Immediately, all the memories came back. I had forgotten the unique potential this map had, along with the many flaws it had that I didn't see before. The odd bombsites that I threw together just to get "something" going was oddly endearing, it looked like something a noob would make. Of course, I have to work on them so they can meet up to my expectations.

    First things first, the layout is technically "complete". I know where everything is going to be, all the pathways and such. But I do want to spend more time on it so it can, hopefully, meet the expectations of this community. So, If i can keep up the good work, I can publish the map to the workshop.

    Release Date: Who knows, I'm confident that it's soon

    So while looking at my mess of a bombsite, I erased the whole thing, leaving a big ol' gap in the map. I decided to replace it with a similar bombsite to another map I was working on, since I was very proud of how it looked. In the hammer editor, it looked nice. In game, it went above and beyond my expectations. I'm super proud of the lighting/colorcorrection of Yamaha, so here are some screenshots.

    Bombsite B:

    Spoiler

    CT Spawn to Bombsite B:

    (Used some props from catfood's de_Ruby, I think it'll look great in this kind of lighting)

    Spoiler


    And that's all I'll show for now. Apologies if it's very lackluster after 5 months, but everything is still not up to my standards. Though at this rate, it'll reach them soon. But for now, Bombsite B's recreation took about 30 minutes to an hour of making, and I'm pleased with not only the results, but the speed at which I built it at. More updates soon, hopefully!

  • [CS:GO] Exotic Places Contest TOP 4 WINNERS

    • da_boss
    • March 17, 2020 at 12:41 AM

    PogChamp

  • [CS:GO] Yamaha

    • da_boss
    • March 8, 2020 at 7:39 AM

    Hey, you might recognize me as the guy who entered the mapping contest then suddenly went quiet after consistently working on a map. It came to me one day that I had lost faith in my map and it no longer "felt" like an appealing map to me. I didn't have the energy to keep working on my old map since I realized it had many flaws. After dropping it, I sat down and wondered why it just didn't feel right. After many many months of fiddling around in Hammer, I randomly created something that caught my attention. What I made would become the successor to my old map de_Vice, and and it now goes by the name of...

    d e _Y a m a h a

    It's still in early early development... But hopefully soon I can release a version in which the public can visit and explore.

    I took what was lacking in my contest entry and smacked it into this neat creation:

    - Height Difference

    - Open space (but not too open)

    - Unique Layout (Heavily Influenced by catfood's de_Ruby)

    - Quite fun to explore (it's fun to run around the map ? )

    Enough rambling, you're only here to see the screenshots! Here ya go

    *** (Only Bombsite A and Mid are built, everything else has yet to be made) ***

    Radar:

    Spoiler

    Mid:

    Spoiler

    Mid to A:

    Spoiler

    Long A / Bombsite A:

    Spoiler


    And so that ends the first update of... d e _ Y a m a h a

    *Not sure when the full layout will be released, since I put a lot of time into every single spot, so don't expect one within a day or two.

    **custom props/skydome borrowed from catfood's de_Ruby and de_Tulip

    ***even more custom props borrowed from Yanzl's Source Emporium - https://migrationtest.mapcore.org/topic/21830-ya…ource-emporium/

  • [Wingman] Red Light

    • da_boss
    • October 28, 2018 at 11:34 PM

    Hey fellas, time for the first update to my map ever since it was published last month! ?

    So it's been a month of me sitting in front of my laptop working on this map, and many things have changed since the first version. The biggest changes include:

    - Map has been inverted, since I believe it gives it a better feel than before

    - The route next to the main building has been filled with water (So it's blocked off, but you can still see part of the bombsite)

    - A new route has been added next to the Red Alleyway to give T's extra methods of winning (and keep gameplay fresh)

    - The bombsite has been re-designed to play/look better

    And the map is more detailed so I can get a better grasp on the theme

    Here are some screenshots of the RedLight 0.2

    Spoiler


    And here's the overview

    Spoiler

    From this, you'll see many many routes. But there are only 2 entrances to the bombsite, so 2 T's have many ways of winning, and CT's can use the many routes to their advantage.

  • [Wingman] Red Light

    • da_boss
    • September 13, 2018 at 3:38 AM

    Here is a simple Wingman map that I've been focusing on for less than a week.

    It's set in the alleys and small streets of Europe (it'll look like it once I learn how to make custom props ?)

    A few of my favorite screenshots:

    Spoiler [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…D3B6EFC8A21AF6/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…9C60B8C73B5511/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…63CA56721570F3/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…48078C7AA8322F/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…DC0CCE3370B8FB/]

    [Blocked Image: https://steamuserimages-a.akamaihd.net/ugc/9721047540…und-color=black]

    ^ professional camera positioning

    [edit] And the overview =-]

    Spoiler

    sorry for the low quality (and many trees)


    Although this may be the first map I feel confident with (like this isn't this first time), I plan on putting this in the wingman competition!

    Hopefully my 4000 hours spent on SDK pays off in this.

    Workshop Link: https://steamcommunity.com/sharedfiles/fi…/?id=1510775526

    Radar is not in it, sorry, but it is in the pictures on the workshop page.

    hopefully the slight detailing can make this fun to explore. ?

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