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Posts by Rad

  • Mapcore FACEIT Hubs

    • Rad
    • December 19, 2017 at 9:39 PM

    I want this to be a thing where map pool is changed every week, we would get some cool feedback and actually get to play our maps, but I don't think it will happen.

  • [PRE-RELEASE] Geothermal

    • Rad
    • November 30, 2017 at 11:53 AM

    This is looking really nice, good job! I am really interested about skybox terrain how did you make it?

  • [WIP] de_biome

    • Rad
    • November 26, 2017 at 10:13 AM
    Quote from jd40

    35 minutes ago, jd40 said: Also planning to make desert gign playermodels.

    2

    Wait you can reskin player model without breaking it?

  • [WIP] de_biome

    • Rad
    • November 26, 2017 at 8:57 AM
    Quote from fewseb

    6 hours ago, fewseb said: Woah, is that SWAT van a custom skin or card?, either way I would love to know how you made it or if its available for public use.

    It was reskinned.

    Tutorial.

  • Level Design Help Files

    • Rad
    • November 4, 2017 at 9:46 PM

    Maybe try to copy values from the original one?

  • CS_Apollo

    • Rad
    • November 3, 2017 at 5:34 PM

    Those look so good, it would be cool if you can play with them.

  • Mapcore's CS:GO Mapping Contest 2017

    • Rad
    • September 27, 2017 at 7:09 PM
    Quote from FMPONE

    1 minute ago, FMPONE said:

    EXTENDED!

    The content cannot be displayed because it is no longer available.

    One additional month added to create something you're proud of!

    Do you mean 10th January 2018, by the way, it was a good decision and now I may have time to enter.

  • Tangerine

    • Rad
    • September 12, 2017 at 11:11 AM

    It is broken for everyone, including myself.

  • What I'm Working On

    • Rad
    • September 2, 2017 at 1:48 PM

    @FMPONE Since you are good with Face IT you should try to talk with them and ask them if they can add it to their map pool when you release it.

  • Brewery

    • Rad
    • August 31, 2017 at 5:21 PM
    Quote from S1lv3r 4 lyf

    1 hour ago, S1lv3r 4 lyf said: The only criticisms I have for this map is that it is depressingly grey (jk). Looks like you're on track.

    It is still in the greybox, so you might get a feeling that it is depressing he will probably add much more colors when he starts detailing.

  • What I'm Working On

    • Rad
    • August 31, 2017 at 3:01 PM
    Quote from JorisCeoen

    14 minutes ago, JorisCeoen said: me: wants to build a map

    >>> sees mapcore fmpone thread <<<


    me: can someone show me the door please?

    FMPONE ruining everyone's motivation since 2012.

  • What I'm Working On

    • Rad
    • August 31, 2017 at 1:57 PM

    Aurora makes it perfect, I love the design, outside areas are vibrant, but some inside areas arent which will make for "depressing environment", also too much "stain/wear" on

    some props especially on that box that you used multiple times in the level.Some inside areas are bit dark, would be happy if you brightened it a bit.

    Mid has visually too much going on especially on the sides (rockets sticking out) I would simplify it, also the valve on A bomb site might cause all problems.

    Overall you have pushed Source Engine limitations again, and I think this is your greatest project ever, hope we will see it on Major soon.

  • Aerospace (Alpha)

    • Rad
    • August 28, 2017 at 10:44 PM
    Quote from fewseb

    Just now, fewseb said: I dont know if you've done this yet, but you can have multi-layered radars that show different layouts, the new nuke has this.

    Yeah but even with them, it's really hard to locate your enemy plus 3 layers on top of each other makes it impossible.

  • [WIP] De_Glace

    • Rad
    • August 6, 2017 at 10:21 PM

    How do you make those heatmaps?

  • Cypress

    • Rad
    • July 28, 2017 at 9:03 AM

    Map is looking great,detailed,polished and everything ,but it doesnt feel like a real place ,many buildings are architecturally wrong.

    I have seen wrong use of some textures and props,you need a story for your map,and strong theme,you can mix old and new but not this way.

    Too many props,remove most of them,reasons optimization and gameplay.

    If someone asked me where is your map taking place,is it nuclear facility,factory i wouldnt be able to tell from screenshots.

    Overall you have a talent,did a great job in some parts but you need to rethink some things.

  • ITT: Post maps/scenes that never saw the light of the day.

    • Rad
    • June 22, 2017 at 5:50 PM

    @FMPONE CS:S?

  • The random model thread!

    • Rad
    • May 22, 2017 at 10:10 PM

    What is the best software for CS:GO modelling i havent worked much in 3D modelling softwares so i am quite begginer?

  • Monthly challenge

    • Rad
    • May 18, 2017 at 7:04 PM

    There are always some mapping contests going on,but i like some of your ideas ask moderators.

  • [CS:GO] DE_Breach - Released!

    • Rad
    • May 14, 2017 at 10:13 PM

    Hope it will live to its name,make it as good as you can it might be a candidate for Active Duty Pool since people will demand it because cs_Agency is probably most popular community map.

  • [CS:GO] de_glace (WIP)

    • Rad
    • May 14, 2017 at 5:15 PM

    The thing i hate when your map doesnt get in operation is that you will play couple matches while playtesting and it will be dead for a lifetime.

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