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  2. JNota

Posts by JNota

  • Mapcore's CS:GO Mapping Contest 2017

    • JNota
    • May 24, 2017 at 7:21 PM

    Sounds like i have a lot of work :) Good luck to everyone participating!

  • Monthly challenge

    • JNota
    • May 18, 2017 at 6:20 PM

    Sounds like a good idea but would need some work to get this up and running.

  • CSGO de_Bauen (W.I.P) (formally de_construction)

    • JNota
    • May 13, 2017 at 4:52 PM

    This looks much better! I like how you have added more vertically around the Map and more space as well where needed. The only thing I suggest is the theme as it is still a bit mixed (at least for me) but currently I think a good theme that you could go for is something along cache or maybe Nuke, but you are making great progress!

  • CSGO de_Bauen (W.I.P) (formally de_construction)

    • JNota
    • May 12, 2017 at 9:50 PM

    For your first map, this is fairly good here is my suggestions:

    - There is a lot of empty space with you should either remove or fill it up with something that goes alongside your theme

    - A long seems really bland and basic, more importantly, there is very little cover here making it perfect for snipers adding an alternative path that connects from A-Long into mid or just something which you could hide behind might be a good idea

    - I like the idea of having the connector that goes straight from A to B but there are no other options besides from this making it a crucial point that terrorist can easily defend from.

    - In terms of looks, there is a lot of reused making the map feel boring and unexciting add different textures to spice things up and make sure that the look like they fit!

  • [CS:GO][WIP] de_yacht (demolition mode)

    • JNota
    • May 12, 2017 at 9:32 PM

    The design looks amazing! Your making great progress with the detailing and I love how some of the objects are animated!

  • [CS:GO] Riverside

    • JNota
    • May 12, 2017 at 6:06 PM

    I love the looks of this map! You did a great job on the detailing not sure about some of those sightlines for ct's but I'll pop into a game and see for myself

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