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  3. ItzOmega

Posts by ItzOmega

  • [CS:GO] Paster

    • ItzOmega
    • May 10, 2017 at 10:49 PM

    New update! Fixed a lot of small things and places where you could get boosted out of the map.

    Main changes:

    -Mid has been changed a lot from previous version and now feels more balanced

    -Connector from mid to B has ben moved towards CT spawn and some objects have been added in order to prevent T's defenging bombsite B from mid.

    -B bombsite has had some tweaks and feels better

    -T spawn has been pushed back in order to make rushing towards A slower

    -1 window from B sniper has been removed

    -A tunnel has been reduced in lenght

    -The door next to the vent on A has been moved from the front of the vent to the side


    Here you can check the map: http://steamcommunity.com/sharedfiles/fi…s/?id=908405993

    New map overlay:


    New map photos

    Also special mention for all the help!

  • [CS:GO] Paster

    • ItzOmega
    • May 6, 2017 at 11:46 PM
    Quote from NikiOo

    1 hour ago, NikiOo said: You should change the textures of those brick walls on T side of middle to the same white walls textures that are on CT spawn next to the benches and the tree. That would improve visibility and would be a lot easier to spot enemies and would fir the theme better.

    Okay thank you

  • [CS:GO] Paster

    • ItzOmega
    • May 6, 2017 at 8:23 PM

    New update!

    Changed some parts of the map based on the feedback from the first playtest, but still needs more work! More updates will be coming soon!

    Buildings look empty but for now I'm only working on the general layout and basic structures and objects.

    Workshop: http://steamcommunity.com/sharedfiles/fi…s/?id=908405993

    Changes:

    -A house has been removed and changed for a new factory instead.

    -A tunnel now is shorter (Maybe needs more cover)

    -A bombsite is now smaller and easier

    -A jungle for the Ct's has been removed and changed for a stairset leading to the back of the bombsite

    -Removed some lights from vents as there were too many

    -More signs for the terrorists on how to get to bombsites

    -Added some lights on places where it was too dark

    -Green crate from B bombsite has been moved and places next to the blue one

    -B bombsite is now smaller in terms of planting the bomb

    -Connector to B has been moved towards CT spawn to make harder for T's to rush it

    -General map has been balanced as it was a bit T sided

    -Bombsites are now more simple and don't have as many entrances as before

    -Added more clip brushes to places where you could get and you weren't supposed to


  • [CS:GO] Paster

    • ItzOmega
    • April 27, 2017 at 5:37 PM
    Quote from RA7

    On 26/4/2017 at 11:43 AM, RA7 said: Looks like a solid start.

    Thank you! I'm trying to improve.

    Btw anyone knows something about playtesting? I already submitted my map to the playtest topic but I still don't know if the map is gonna be playtested or not.

  • [CS:GO] Paster

    • ItzOmega
    • April 25, 2017 at 4:48 PM

    New update! If you want to check.

    -Colour from A house changed to blue -Added a vent from mid to A bomb -A factory reduced it's size -Added a set of stairs on A sniper -Fixed small bugs and places where you can get stuck -New radar with better info


    I'm still working on textures and detailing, and also on the radar, which I don't know how to make it look the inside rooms, and not the roof.


    There will be a Playtest on the 7th of May if someone wants to test the map!

    https://calendar.google.com/calendar/rende…xml#eventpage_6

  • [CS:GO] Paster

    • ItzOmega
    • April 23, 2017 at 3:44 PM

    PASTER (WIP) Hello!

    This is my FIRST CSGO map that I am making as my final university project.

    The map is located next to a water dam in a factory that takes the water to generate electricity. As you can see there are still some minor props missing, as well as almost all the details, and some small problems with allignment. They will be fixed soon.

    Screenshots and Workshop if you want to check and download the map:

    • Workshop page. http://steamcommunity.com/sharedfiles/fi…s/?id=908405993
    • Overview Image: http://imgur.com/75tQj08
    • Screenshots: http://imgur.com/a/jIaOE

    I am trying to finish it in the best way possible. For the moment the layout is finished and so the main paths and buildings, but I am still working with bombsite designs and choke points.

    I have already submitted the map to the playtest and hope that it can be tested soon. For the moment I am looking for general feedback and overall feeling about the map.


    Thank you!

  • Feedback for my first cs:go map: Paster

    • ItzOmega
    • April 23, 2017 at 9:20 AM

    No one gives feedback?

  • Feedback for my first cs:go map: Paster

    • ItzOmega
    • April 19, 2017 at 3:22 PM

    PASTER (WIP) Hello!

    This is my FIRST CSGO map, and is still under construction. The map is located next to a water dam in a factory that takes the water to generate electricity. As you can see there are still some props missing, as well as almost all the details, problems with textures ans allignment. They will be fixed soon.

    Screenshots and Workshop:

    • Workshop page. http://steamcommunity.com/sharedfiles/fi…s/?id=908405993
    • Overview Image: http://imgur.com/75tQj08


    • Screenshots: http://imgur.com/a/jIaOE

    Requesting feedback on:

    • Layout
    • Detailing
    • Bombiste creation -General feedback

    Known issues:

      Radar works on the loading screen but not in game

    If you can take a look and give some general feedback I would be so glad.


    Thank you!

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