Posts by ItzOmega
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My first Unity scene. We only had two weeks for doing everything, so I guess the result could be better but I'm happy with the time given.
Kitbash in wireframe:
General feeling:
Final result:
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It looks really good!
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Again

Quick pistol model I have made to practise with. More photos on my Artstation: https://www.artstation.com/artwork/66Va0
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Two quick models we did in class to get more experience in zBrush and Substance Painter.
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Looks really good
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Sorry for posting again.
I just wanted to say that I have created my Artstation profile and will be posting this and other works there as part of my study as a 3D artist.
You can find more images on this link: https://www.artstation.com/itzomega
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Quote from Corvus
5 hours ago, Corvus said: [Blocked Image: https://i.imgur.com/ADH5BGk.jpg]
[Blocked Image: https://i.imgur.com/uXUFrbM.jpg]
Finally got an inspiration to make another scene. Wanna hear your opinions

It looks really nice. What game engine is that?
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Thank you @Eric_Chocholacek I already took a look at that website when creating my first CS:GO map (You have the link at the first post), and it helped me a lot.
As some people already mentioned, I will try to practise as much as I can and take a look at as much videos as I am able to.
Thanks for the answer!
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My first Unity project.
Models made using 3Ds Max, textures created with photoshop and Unity used as the game engine.
This level is intended to be for a mobile game, so everything is in "low" quality for that purpose.
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Thanks @Psyrius!
Will look forward to this content and get as much experience as possible. Thank you for taking your time to answer.
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Thank you @blackdog I appreciate your answer!
I will take a look at those links and get more info on this forum. Thx
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Hello guys!
I'm a guy from Spain and I have recently finished my carrer on Audiovisual Communication, but i have always wanted to work on the videogames industry, so I decided to take a master abur Art & 3D design for videogames, in a school in Barcelona called FX ANIMATION.
The thing is that I am studing to become a 3D artist, but I have a lot of interest on the Level design world, so I would like to hear from you guys some tips/ comments on what I should do to become a Level designer, as long as a 3D artist too. I heard that you become that by working on a company and getting experience, but as I have seen that some of you already work on that I want to hear your opinion and what you think.
I have already done a map for CS:GO (https://steamcommunity.com/sharedfiles/fi…s/?id=908405993), which was what insipred me to study this.
Also during this master I'm gonna be studing 3Ds Max, Unity, Photoshop and ZBrush this year, and Unreal Engine, rigging and facial expression the next one.
What do you think? What I should do to gain more experience on 3D and also on Level design? Any idea will help me a lot.
Thanks in advance!!