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  3. ExtraCheesyPie

Posts by ExtraCheesyPie

  • [CS:GO] Exotic Places Contest TOP 10 FINALISTS

    • ExtraCheesyPie
    • February 10, 2020 at 4:43 PM

    Didn't see Victoria coming! Excellent work from all the winners!

  • Shunker (Hostage)

    • ExtraCheesyPie
    • February 2, 2020 at 3:27 AM

    Map update/bump. We've 'officially' released the map ;)

    but its also a little unfinished in a few regards, in addition to a few catastrophic bugs we had to fix at the last minute. We will be exercising our right to update the map on this one. At the very least it's a vital lesson in time management. Hope you guys enjoy what we have done, because we'll still be slaving away at it.

  • Shunker (Hostage)

    • ExtraCheesyPie
    • December 9, 2019 at 6:22 PM

    Side note: we need a better name

  • Shunker (Hostage)

    • ExtraCheesyPie
    • December 8, 2019 at 7:12 AM

    Surprise, this project isn't quite dead yet (at least amongst the graveyard of single post threads)!

    I might as well share some screenshots of what Bristn/OP and I have been working on. Any thoughts would be appreciated. Obviously still heavy WIP


    https://imgur.com/a/uFhJb2y

  • Anubis

    • ExtraCheesyPie
    • December 6, 2019 at 6:04 PM

    Looks impressive, but the bleakness is a little odd looking. Maybe a slightly yellow-er color scheme (even in color correction. although ideally in updated textures/models) would help make it look less sickly?

  • [WIP][DE] Antiquity

    • ExtraCheesyPie
    • November 28, 2019 at 4:05 AM

    this looks really cool. Have you tested the layout yet?

  • [CS:GO] de_highlands (WIP)

    • ExtraCheesyPie
    • October 3, 2019 at 8:02 AM

    Honestly the red would look fine if it was a bit more desaturated. I think the blinding burst of colour is what has everyone in arms, especially since the rest of the map is so neutral coloured

  • [WIP] cs_keep

    • ExtraCheesyPie
    • June 19, 2017 at 8:52 PM

    Updated the map.The ladders are all but gone, save for one level. Also find some changes in geometry, lighting, etc. Enjoy!

  • [WIP] de_splash

    • ExtraCheesyPie
    • May 29, 2017 at 9:46 PM

    too bad it looks like you can't go down the slides ;(

  • [WIP] cs_cult

    • ExtraCheesyPie
    • May 27, 2017 at 4:36 AM

    Can you post some screenies?

  • [WIP] cs_keep

    • ExtraCheesyPie
    • May 26, 2017 at 10:59 PM

    A castle on the coast has been infiltrated by terrorists, who have taken hostages. I'm going for a very thematic map, with moody lighting, a night settings and dramatic cliffs into the water (not yet implemented, but trust me, they will be there).


    The map was started in a crusade to make a good hostage map, and i'm attempting some novel ideas. There are anti-rescue camping spots i've placed that will allow returning CTs to get an additional angle on any terrorists situated there. The layout is pretty simple and I hope to see where it goes after some iterations. Maybe i'll even do some detailing before the contest is over.

    Putting my workshop link here (The rules said putting the workshop link in this thread constituted an entry, but i'll just state it's not my final entry and I hope that counts)

    You can check out some screenies and try it out there. Please feel free to leave feedback, as it would help me improve on the map. Thanks :)


  • Counter-Strike: Global Offensive

    • ExtraCheesyPie
    • March 17, 2017 at 2:00 PM
    Quote from SirK

    5 hours ago, SirK said: After playin the Map in MM. I dont think its as bad as it looks on first glance. But there are a whole lot of weird and bad design choices in my opinion: like everybody tries to avoid invisible walls - valve uses them all over the place. Everybody tries to make running / rushing as smooth as possible, valve is just puts single doors everywhere, etc -.-

    its janky but I actually really like Janky maps, i find they have a lot of character and complexity a lot of the time.

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