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Posts by Vanx

  • [CS:GO] de_celtic

    • Vanx
    • June 3, 2017 at 9:50 PM

    Just a short update: de_celtic is growing ...


  • [CS:GO] de_celtic

    • Vanx
    • March 31, 2017 at 7:52 PM
    Quote from will2k

    4 hours ago, will2k said: The good thing is that most of the old-timers from 1999-2003 hang out here on mapcore, myself included :)

    :(

    Yeah, and just two weeks ago, I've read your Man vs. Engine. Nice to meet you now ...

  • [CS:GO] de_celtic

    • Vanx
    • March 31, 2017 at 2:21 PM
    Quote from will2k

    On 27.3.2017 at 9:38 PM, will2k said: Holy shit...I remember you from back in the day. was it 2000, 2001? How time flies

    Used to love the Celtic bagpipes sound

    Welcome to Mapcore btw, enjoy your stay :)

    It was march 2001 ... and I am still mapping (with some breaks): http://tara-hadrian.de/deckard/maps.htm

    It's very nice that some people remember the map, that feels good.

  • [CS:GO] de_celtic

    • Vanx
    • March 18, 2017 at 10:36 AM
    Code
    I've posted a picture from another perspective: The overhang of the building is not as big as the first screenshots suggest.
    Nevertheless, there probably must bei be pillars.
    How easy or hard it is to defend the bombspot must be playtestet. I see the problem that you mean. There are three ways aside 
    from the main route to get there and there is (will be) coverage for the attackers.

  • [CS:GO] de_celtic

    • Vanx
    • March 14, 2017 at 8:40 PM

    the celtic bagpipes will be implemented in this version too.

  • [CS:GO] de_celtic

    • Vanx
    • March 12, 2017 at 8:52 PM
    Quote from baem123

    22 hours ago, baem123 said: im missing a pillar in the first picture, or is your foundation leading to middle-earth? ^^

    edit: you should post this in "3D"

    Code
    I'm not sure if a column interferes with the aesthetics of the building. But of course it is so long that the concrete has to be very good ...
  • [CS:GO] de_celtic

    • Vanx
    • March 11, 2017 at 9:01 PM

    I`ve been working on a successor/remake of my old CS 1.6 map de_celtic. The layout will be the nearly same, maybe a little expanded. The screenshots show the CT-Start. It is a defusual mission with a difference, the counter-terrorists need to prevent the terrorists detonating one of their two missiles located in an irish castle. There is no overview right now, because the T-Start isnt finished. Not the correct way to make a map, but the timings are the same as in 1.6 - and it was important for me as an CS:GO-mapping-beginner (three months) creating the texture-sets and try to figure out how the buildings/scenery should look like. The old de_celtic picture also shows the CT-Start (with the building that has been demolished for the modern architecture.

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