Posts by Vanx
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Quote from will2k
On 27.3.2017 at 9:38 PM, will2k said: Holy shit...I remember you from back in the day. was it 2000, 2001? How time flies
Used to love the Celtic bagpipes sound
Welcome to Mapcore btw, enjoy your stay

It was march 2001 ... and I am still mapping (with some breaks): http://tara-hadrian.de/deckard/maps.htm
It's very nice that some people remember the map, that feels good.
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I've posted a picture from another perspective: The overhang of the building is not as big as the first screenshots suggest. Nevertheless, there probably must bei be pillars. How easy or hard it is to defend the bombspot must be playtestet. I see the problem that you mean. There are three ways aside from the main route to get there and there is (will be) coverage for the attackers. -
the celtic bagpipes will be implemented in this version too.
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Quote from baem123
22 hours ago, baem123 said: im missing a pillar in the first picture, or is your foundation leading to middle-earth?

edit: you should post this in "3D"
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I`ve been working on a successor/remake of my old CS 1.6 map de_celtic. The layout will be the nearly same, maybe a little expanded. The screenshots show the CT-Start. It is a defusual mission with a difference, the counter-terrorists need to prevent the terrorists detonating one of their two missiles located in an irish castle. There is no overview right now, because the T-Start isnt finished. Not the correct way to make a map, but the timings are the same as in 1.6 - and it was important for me as an CS:GO-mapping-beginner (three months) creating the texture-sets and try to figure out how the buildings/scenery should look like. The old de_celtic picture also shows the CT-Start (with the building that has been demolished for the modern architecture.