Wasnt it promised for all participants to see their score? So sad, that this feetback is not given for the hard work of everyone.
Posts by Vanx
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Congrats to the winners. I might remember it wrong, but wasnt it promised for all participants to see their score. I am interested in mine ?
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yes, I scoring list would be fine - and transparent
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very stylish map
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Wow, impressing work. Small feedback: You can fall from the cliffs, still not clipped, but U might already know that ?
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Played it a few times now with bots, my favorite along with swamp from the visual/style-aspect. An eyecatcher, congrats.
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A fine piece of work, imho it suffers a little bit from beeing a "one-color-map". But thats good for visibility ?
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Played it and like it. But it might have worked better without being an abandoned park. Could have been more atmospheric as a lost temple area with a magic sky inside. But nevertheless I see a great work done with a lot of love and knowledge.
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Only one picture shows how much work an creativity has gone into this one. Love it.
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looks great, like the lightning and athmosphere
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like the textures, the props, like everything. Cant await to play it
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Was a nice playtest, like the coke points.
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Seems that there are some bugs inside (missing props and textures), just download it from the playtest submission sheet, maybe your able to fix it before the playtest https://steamcommunity.com/sharedfiles/fi…/?id=1849852026
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Quote from VicJoe46
9 hours ago, VicJoe46 said: So I ran around your map for some time and this is what I would focus on:
1. I Think Gameplay-wise having this kind of close combat and such small hallways doesnt go well. I would restructure most of that, to create better areas and hallways indoors. 2. I think outdoors is maybe a bit too open or needs some more cover/props, compared to inside were some props felt unnecessary or just for the purpose of having some (like the two frames, after going up the stairs from t-spawn). So i think some cover would help, because right now it feels like there are very long sightlines and not much holding spots 3. I do also believe the two bombsites being kind of close might form a problem, it feels like if you plant at one site, the ct would already be there to retake (too fast). 4. The position on top of the house might be extremly op, i would be careful implementing that 5. I think T-Spawn needs to be flattend out and needs shorter grass. 6. The map has a lot of glass and wallbangable stuff. I think the aquarium in the larger area is totally fine and quite unique which i like, but it's maybe too much glass everywhere, so that there are too many angles to be careful of.
Anyways these are some of my notesfor improvement for the map, but i can only say so much. I do still think your map has great potential and looks really fancy and visually pleasing already, but I do really recommend doing a playtest, I think it would help you focus on improvement areas for the map and give you a good feel of how the map is played, which can help it immensly.
Thanks a lot, many cool Ideas and stuff to think about. Will aks for a playtest at discord ?
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Have fun and drop me a note for improvements https://steamcommunity.com/sharedfiles/fi…/?id=1879584567
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extremly stylish?
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Quote from Freesh Milk
16 hours ago, Freesh Milk said: The second reference image, are you from around there? It is 2 minutes from my house! If it was in a map, I would for sure be playing. Looking really good so far.
Well, the villa is placed on Mount Maunganui, with best beach of the world. Never seen a place like that. The villa is the Palevsky House, Palm Springs.
Quote from JackT10 hours ago, JackT said: The very close bombsites seem like a weird idea. Would have to see how it plays.
So far it works fine, cause A is underground. Will release a playable version soon.
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I like it, a lot of work has gone into this one