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Posts by ZTIF

  • White box ´point of interest´ templates?

    • ZTIF
    • March 2, 2017 at 6:51 PM

    Yesterday I got back to mapping this very large (72 sq km) map after a long break. And I was on-fire! Like really in the zone, lashing out two new areas of interest where players would go to look for loot and run around killing eachother. Just as I were putting the final touch on the second one and getting ready to call it the night (at 4am), Unity crashes on me. And as soon as that spinning ball of death appeared I knew I hadn't saved once during this session! We all know the feeling I guess.

    A bit demotivated I start up again today, putting together the prefabs and placing them around - but I suck. I can't reproduce that great layout and "feeling" I did the night before, and beyond the concept of these hotzones I don't really remember how I put them together.. Where the containers were, and how that alleyway suddently turned into a trap.

    I just quit Unity now (without saving on purpose). And I figured that even though it's a bit like cheating, I would look for layouts and block-out models on the web. Layouts that works and which I could use as a starting point and base for my points of interest and small bases around the map. Mainly because I'll need a lot of them to fill this map, and stacking containers can get a bit tedious in the long run.


    Do you save your block-outs, are there templates or examples around and would anyone be interested in sharing theirs in a thread?

  • Mapcore Introductions Thread

    • ZTIF
    • March 2, 2017 at 6:25 PM

    Hi! Just came across this place after recently getting sucked back into mapmaking and modding.

    Back in what must have been the early 2000's I got my hands on NovaLogics Delta Force 2 (A great game btw) but still living at home and with a dial up, spending hours online blocking the phoneline cause I was gaming wasn't really applauded. I guess I always have had a thing for taking stuff apart and trying to put them back in order, so it wasn't long before I was going through the files and found a level editor. From there on I was sold!

    I ended up making a small name for myself in the DF community and ran a mapping modding forum/website/community for a while. At some point I just left it all, and got on with my life and career.

    About a year ago I got the urge to play a videogame again, and I kind of fell in love with the art style of an EA title that had just gotten released called Hurtworld. The developers were active on reddit, a complete opposite of novalogic where they'd never reply to a single email and we had to reverse engineer, hexedit and build our own tools for the most part. And not being a coder, this was always really off-putting for me with DF2.

    Just as playing the game started to get boring for me, they announce that they're working on a SDK modding and mapmaking "plugin" for Unity - a free to use game-engine! - I was sold again.

    The learning curve for unity was definitely steeper than the old map-editor I've used, but on the other hand - the things I could do with it were mindblowing! So a year later, I've made my first few maps, starting to get the hang of 3d modelling and after this weekend I think I'll start messing with 3d coat and PBR texturing as the game is moving in that direction.

    I rarely stay a lurker for long, so you'll soon see me make all sorts of suggestions of this and that and generally be a pain in the ass.

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