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Posts by Keso

  • [WIP Thread] UT CTF-Castle

    • Keso
    • March 5, 2017 at 4:01 PM

    Great feedback you guys! My greatest weakness is pre-planning/paper designs. I have a layout mostly in my head for the shape of the map and the broad strokes I want to nail, but not a detailed layout. Seems like I might save myself a lot of trouble by following your advice!

    Do you have any advice on scale? I find myself always making my areas too big.

  • [WIP Thread] UT CTF-Castle

    • Keso
    • March 2, 2017 at 9:02 PM

    So, here's the current progress on the new blockout. I moved the entire thing to be an outdoor map with a bit more logic. So, now the flag is in a bell tower, outside there's a sort of town square and then there's a court house and a storage room and so on. More detailed stuff coming soon. How do you guys think this looks compared to the earlier stuff? I'm personally feeling more confident about this one!

    Cheers!

  • [WIP Thread] UT CTF-Castle

    • Keso
    • March 1, 2017 at 9:26 PM

    Thanks for the kind words Radu! I'm really excited about this multiplayer stuff. I think I was a bit sloppy with the brushing so I'm gonna go ahead and re-do most of it with proper grid sizes and tiling (so brushes don't freak out which they tend to do when they are too big apparently)

  • [WIP Thread] UT CTF-Castle

    • Keso
    • March 1, 2017 at 9:05 PM

    So, here's a quick video of the map in its current state:

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    (For some reason the video turned out really dark, sorry!)

    I'm not very happy with the map at the moment. Its too open I think and not just very good. I think I'll go back to the drawing board on this one. I'd love to hear what you guys think about how I can improve it.

    Cheers!

  • [WIP Thread] UT CTF-Castle

    • Keso
    • March 1, 2017 at 10:11 AM
    Quote from Radu

    2 minutes ago, Radu said: I know it's easier to do interiors, but your level could benefit from some outdoor area or vista. It would also be better if you designed the place with a purpose in mind. For instance, castles are comprised of several features, such as a motte, curtain wall, keep, gatehouse, stables etc. I know this might seem odd, but take a look at this post on minecraft castles:

    Thanks a bunch, great idea!

  • [WIP Thread] UT CTF-Castle

    • Keso
    • February 28, 2017 at 11:21 PM

    Hi again everyone!

    I'm going to bed now but I've worked through the evening on the middle room of the map. This is where all routes connect and where players will clash at first. I also added a (sort of) sneaky underground sewer passage with a big health pickup and a rocket launcher pickup. This underground route also connects to the middle room. ON top of that I added some basic lighting.

    A screenshot or two will have to do for now, but hopefully I can get a video of some sort up and running in the morning or in the coming days. All feedback/comments are greatly appreciated!

  • [WIP Thread] UT CTF-Castle

    • Keso
    • February 28, 2017 at 6:33 PM
    Quote from MikeGon

    2 minutes ago, MikeGon said: Welcome Keso! :)

    Cool stuff, but what does the whole thing look like? Do you have a layout or a top view image you can show us? Or a gameplay video perhaps?

    Thanks! Right now the blockout is a work in progress. I plan on finishing it within the coming week and then post a link so people can test it along with a top down layout and some screens. After that I hope to just continue iterating with the help of you guys!

  • [WIP Thread] UT CTF-Castle

    • Keso
    • February 28, 2017 at 11:17 AM
    Quote from FrieChamp

    2 hours ago, FrieChamp said: Welcome! Keeping the metrics on that sheet in mind is definitely a good idea. Can you increase the brightness of the lighting? It is really dark (on my screen?) right now :(

    I can post some new screenshots tonight! I realized its brighter in engine than what's shown in these screens. Cheers for your interest!

  • [WIP Thread] UT CTF-Castle

    • Keso
    • February 28, 2017 at 7:07 AM

    Awesome! Thanks for linking that cheat sheet, I'll make sure to look over it. I've mostly built after what feels good to me and what feels fun to move around in when it comes to doorway sizes, ledge heights, jump distances and so on. So it hasn't been a conscious decision to deviate, I'll try to steer myself back in the right direction! :)

    Also, not sure why this post was posted as guest.

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