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Posts by bauer_design_solutio

  • Video: From Abstract Layouts to Specifics - Bauer Design Solutions

    • bauer_design_solutio
    • July 9, 2017 at 8:53 PM

    Now in part 3 let's stop being all too abstract and let's rather get more specifics with our multiplayer level layouts.

    https://www.youtube.com/watch?v=U4dutbP0DwU

    In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00

    In case you missed part 2: https://www.youtube.com/watch?v=WnR40rBjGzc

    or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo&

    Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.

  • Video: The Abstract Deconstruction of de_dust2 - Bauer Design Solutions

    • bauer_design_solutio
    • February 20, 2017 at 3:10 PM

    Alright, time for part 2 and this time I thought makes sense to run through a lengthy example of a classic map everyone should know.

    External Content www.youtube.com
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    Through the activation of external content, you agree that personal data may be transferred to third party platforms. We have provided more information on this in our privacy policy.
    In case you missed part 1: https://www.youtube.com/watch?v=o4YbGGv1n00

    or my channel introduction: https://www.youtube.com/watch?v=Vlyz9XIYPdo&t

    Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.

  • Video: High Level Layout Composition - Bauer Design Solutions

    • bauer_design_solutio
    • February 20, 2017 at 3:07 PM

    Thanks a lot guys for the support! Much appreciated :)

  • Video: High Level Layout Composition - Bauer Design Solutions

    • bauer_design_solutio
    • January 29, 2017 at 11:58 PM

    Let me quickly introduce myself and the concept behind Bauer Design Solutions. I'm a AAA game dev since 2007, originated from the mod community and wrote a few articles. Now however I want to change things up and share my experience and learning in video. I strongly believe in a healthy exchange of knowledge and opinions, especially in our field.

    The first video in the series is about High Level Composition of primarily multiplayer levels. It sums up the beginning of my older article "Ben's small bible of realistic multiplayer level design" plus some additional thoughts and of course in a more entertaining format.

    Video: High Level Layout Composition - Bauer Design Solutions

    Please share, like and subscribe. It takes a lot of time to create such videos and any support is highly appreciated.

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