Posts by CobaltUDK
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Quote from Radu
On 7/12/2016 at 1:11 PM, Radu said: Those are some cool features you have there - like the social bot thing and dismemberment. I can definitely see potential to create a believable world, but why are people suddenly blending medieval with sci fi? Btw, the scale of your project is insane. It's good to aim high, but it's better to be realistic about your resources.
Yeah, the game is too big. When I started this 2 years ago I tought that will be easy to recruit a team, but I was wrong (or I'm not able to do it). At this moment there are only a 3d artist and me working in the game, with some sporadical collaborations. Probably the game will be smaller than the expected.
The game blends the ancient mesopotamian civilizations with aliens, inspired in the Anunnakis theories. I like the ancient aliens theme, I always wanted to do a game of that. Is the only way to be motivated to finish the project.
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I'm working in a game inspired in the ancient aliens theory and the sumerians. The game is a RPG in an open world of 100 square kilometers and it's made using the UDK engine. There was a lot of work done when UE4 came out, so I decided to finish this project in UDK before moving to UE4 for next games.
"Babylon Project" is a provisional name, there are a provisional web here: http://cobaltudk.blogspot.com.es/
the Youtube channel: https://www.youtube.com/user/cobaltudk
and the Facebook page: https://www.facebook.com/babylonprojectgame/
The code part is very advanced, but the graphics part still needs a lot of work. The maps looks very poor for now.
Here are some images:
More images:
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Quote from Sprony
On 13/7/2015 at 10:40 AM, Sprony said: Doesn't matter if you want to become a Level Designer, Environment Artist, Programmer or whatever.
All of these. I'm working almost alone in a project: https://www.youtube.com/user/cobaltudk