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Posts by Julia

  • [HL2_Odyssey] Combine Outpost

    • Julia
    • December 13, 2016 at 10:42 AM

    @will2k Thank you so much! Enjoying mapcore a lot so far :) Thanks a lot for the great feedback! The displacement certainly has taken some getting used to and I'll keep working with it until everything runs smoothly. I've done quite a lot of changes to both the gameplay and the layout since this alpha build based on the feedback I've received. Hopefully removing some of the flat feeling and making for some more interesting encounters as well. Will make an update with the new version of the map later today if you'd like to check it out! Would love to hear your thoughts on it :)

  • [HL2_Odyssey] Combine Outpost

    • Julia
    • December 2, 2016 at 4:26 PM

    COMBINE OUTPOST[/b]

    [*] Game: Half-Life 2 [*] Map Name: HL2_Odyssey_M10_Combine_outpost [*] Context: Part of the HL2_Odyssey project [*] Time spent developing: Week 4 of 8 (at 50% work hours) [*] Estimated playtime: 5 min [/list] Description & BackgroundThis map is part of the HL2 Project Odyssey, currently in development at The Game Assembly where I am one of 13 Level Designers. At the start of my map, the player has recently finished an airboat section where they put some distance between themselves and the city. My level represents a small collection of houses nearby, where a group of combines have taken residence to defend against the zombies. The player fights their way through the houses, eventually arming themselves with a pulse rifle. With its help, the player takes out the fortified combines and escapes to the mountains.[/b]

    Role in the campaign[/b]

    This map is in the later parts of the game and is meant to signify the start of a change where the player starts to take control of their situation with the help of the Pulse Rifle. I want to portray this change with gameplay that goes from smaller, stealty encounters in the beginning, to facing the combine headquarter head on at the end. Since the player has a variety of items at their disposal, I also wanted to create different gameplay scenarios which would make use of most of the items in the player’s arsenal. [/b]

    Alpha Build[/b]

    Below is a link to where you can download the Alpha version of the level, with the first basic layout and gameplay in place. I’m very grateful for all kinds of feedback and look forward to keep iterating on my map! :)[/b]


    <Click here> to download!

    Alpha Screenshots[/b]

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