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  2. Todes

Posts by Todes

  • Day of Infamy Mapping Contest Discussion

    • Todes
    • January 19, 2017 at 12:29 PM
    Quote from modtools

    On 17.1.2017 at 7:38 PM, modtools said: you wrote in top 5 thread the church on the hill needs work

    which church do you mean :D

    there is no church in the whole map

    Damn, if i only knew having a church was a requirement after all ;)

  • Alps

    • Todes
    • November 29, 2016 at 3:17 PM
    Quote from the0rthopaedicsurgeon

    20 hours ago, the0rthopaedicsurgeon said: first is that I spawned......somewhere

    Haven't noticed that but I'll check the spawns.

    Quote from the0rthopaedicsurgeon

    20 hours ago, the0rthopaedicsurgeon said: there's an invisible ceiling and you can only get through by crawling

    This area will be cut off with the next update, i should have done that long ago really.

    Quote from the0rthopaedicsurgeon

    20 hours ago, the0rthopaedicsurgeon said: Also, some of the cap zones need to be adjusted.

    I made some tests. For anyone who doesn't know, it's possible to make more complex capture zones by assigning more than one block to a cap zone. Seems obvious now but i didn't know.


    Thanks for the feedback. Very much appreciated!

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • Todes
    • November 24, 2016 at 4:49 PM
    Quote from Xanthi

    18 hours ago, Xanthi said: ... but we realized this could be considered unfair...

    It would result in instant internet drama (and the collapse of space-time as we know it).

    @Xanthi On a more serious note: I can imagine you got better stuff to do than babysit some hobbyists, but like modtools said: since there is no stream will you maybe find time to post some feedback? Would be topnotch!

  • doi_hinterhof

    • Todes
    • November 16, 2016 at 2:50 PM

    Thats how it looks on my end. The skybox is really bright an suggests sunlight but the lighting in your level says otherwise, it feels like a cloudy day. Try to increase brightness (direct sunlight) and/or reduce ambient in the light_env entity. Even on cloudy days you get some kind of directional shadow from the sun. But first find a better skybox, i really can't tell you what to choose, but maybe something more moody - darker?

  • doi_hinterhof

    • Todes
    • November 16, 2016 at 2:05 PM

    The height variation throughout the map is pretty cool and the different areas do feel distinct. I like the blinding light effect at the end of the tunnel. A smart idea i haven't seen before. But i'd tone it down a bit, so a player can at least identify a silhouette standing outside. What this map would really benefit from are direct sunlight and shadows on the outside areas, maybe a less cyan skybox? Good stuff, keep it up!

  • Day of Infamy Map Contest Update: Deadline Extension, Regular Testing

    • Todes
    • November 16, 2016 at 6:27 AM

    I want to hear anybody say that this extra month of dev time will be detrimental to their maps quality. As far as i see, those who actually finished their entry aren't complaining.

  • Soundscape Problem

    • Todes
    • November 14, 2016 at 3:49 PM

    Same problem here, for Estates i decompiled Market to get the right entry. If you have a specific soundscape in mind you could do the same. I'd love to hear about an easier way!

  • Alps

    • Todes
    • November 12, 2016 at 12:12 AM

    @The_Amish. Fixed textures the day after the stream. About B: I had the feeling it is a bit axis heavy, but i've only played with bots so far and they are just bonkers.

    Thanks for your opinions.

  • Alps

    • Todes
    • November 10, 2016 at 7:49 AM

    After the walk of shame on the stream (my fault rly) here are some screenshots with exquisite features... like textures :P

    @Xanthi Thanks for hosting it anyway and giving some feedback!

  • Alps

    • Todes
    • November 10, 2016 at 7:01 AM

    Summer 1945 HQ has ordered us into the mountains to dispose of a overzealous officer and his troops. Nazi Germany may have surrendered but this guy won't stand down. The coward thinks he can hide in a secluded valley on the german - austrian border. Let's get rid of him once and for all!

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