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Posts by hdkhh_

  • doi_hinterhof

    • hdkhh_
    • November 1, 2016 at 7:18 PM

    Hello everybody,

    I am new to the forums and I registered to present to you my most recent map called doi_hinterhof, which is the German word for backyard.

    A platoon of British soldiers have to take over a fictional German village. This assault leads them through swamps, a - notorious for WW2 - church, through tight alleys and backyards and lastly the canals and an air-raid shelter. In Offensive, the British will have to take over three objectives (momentarily) and destroy one radio to cut off German supplies and troop reenforcements. For Liberating such a convoluted village it takes more than that. Six objectives and mostly harsh close quarter battle awaits both fighting parties with deadly consequences in an unforgiving environment.

    The map was developed in the spirit of Insurgency maps and first drawn out by my own without it being a remake or an inspirational work after existing maps, thus meeting the criteria for entering the contest. When I say spirit of Insurgency I mean that the player has vast options to flank, surround or tackle the enemy head to head. Team play will be required to clear narrow areas of enemies to successfully occupy objectives, as it is the game's intention. Furthermore, the environment offers interaction with the player

    Spoiler as in turning lights on or off, finding secret passages or destroying certain parts of the surroundings itself

    to deliver a variable experience. More of that is to be added in the final version of the map (if one ever comes).

    But now have some screenshots!

    The workshop link is as follows: http://steamcommunity.com/sharedfiles/fi…s/?id=790354595

    An update is scheduled before Nov 3rd.

    Have a nice evening!

    HDKHH

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708921326141627/954A2E592EEB9985CFDD05BFF141A9CD1109DE1C/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708921326139025/70F80509E81A5F2D0B76175BDBBB9E96194778F0/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708663053898341/6F5EDA541BF8CAA4ABE886692C21B3454EBC1580/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708921326141153/D60CB06E9B7E7ECE672969214C8A9A04DF402641/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708921326141425/9630EE4F7C596CCB592E2A947FADA408A6C35BF4/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708921326140082/07EA015C2D46959737B9F98C5ABAA0AE423490A3/]

    [Blocked Image: http://images.akamai.steamusercontent.com/ugc/396708921326140868/60B7CBB297A1EE2D7D01AA26250B55538FFAA544/]

  • Marino (Offensive)

    • hdkhh_
    • November 1, 2016 at 6:50 PM

    Looking sharp. Keep it up!

  • Sign up to playtest your contest maps!

    • hdkhh_
    • November 1, 2016 at 6:37 PM

    Hello, hello!

    Finally, my registration worked so I can post here. Many thanks to {WeB}*DoG for his help.

    For the map contest I posted doi_hinterhof to the workshop. It supports Liberation with 6 objectives and Offensive with (currently) 3 + 1 radio. Bot play is supported and an overview is included.

    Link: http://steamcommunity.com/sharedfiles/fi…s/?id=790354595

    Thanks for the chance to test all those beautiful maps, devs!

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