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Posts by BillyBobCornCob

  • The random model thread!

    • BillyBobCornCob
    • October 18, 2016 at 12:14 AM

    Cool, thanks for your help.

  • The random model thread!

    • BillyBobCornCob
    • October 16, 2016 at 11:47 PM
    Quote from Vorontsov

    11 hours ago, Vorontsov said: DOWNSAMPLED to 1024? Mate it would be a waste to have props like these be 2k, even 1k if you're trying to be optimal.

    Sorry Downsampled might have been the wrong word. In game texture is 1k, but for the purposes of this render i did it at 2k (substance has separate textures for 128,256,512,1024,2048, and 4096 respectively). What's the standard resolution Valve uses for these things?

  • The random model thread!

    • BillyBobCornCob
    • October 16, 2016 at 12:56 AM

    Newbie here, A stone wall model i've been making for my foray into custom props in CS:GO, for my first defusal map.

    UV's need work, but this is going to be downsampled to 1024px or even 512px anyway, as its a minor prop that players won't really see. Also using this to figure out the kinks in a substance painter -> CSGO workflow. I hate having to mess around with UV's.

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