One of my hardest questions is how can i reduce bot_viewrange in mapname.txt file
Thx in advance for your answer
Gz Modtools
One of my hardest questions is how can i reduce bot_viewrange in mapname.txt file
Thx in advance for your answer
Gz Modtools
next update made:
mapupdate alive.*updated coop modes (entrenchment and stronghold should now work)*overworked spawns and some capturepoints*overworked bots and blocked off some areas*tried to optimize the performance*corrected some bugs and glitches also tidied up the walkways for better sightline :DHope you will have fun
coop modes now fully supported
MAPNAME: Westwall
http://steamcommunity.com/sharedfiles/fi…s/?id=790043442
Offensive, Liberation, Frontline
Entrenchment, Stronghold
#updated - steam working again
just in time
added coopmode and minimap also like a navmesh
now searching admins to test it
thank you very much.
I hope it is playable well atm. Its poorly optimized.
#BUGs and known issues
*atm poor optimization caused by the open character of the map
(manifesting in low FPS rates in some areas)
*perhaps balance issues in gameplay
#todo
*optimization (perhaps solvable via func_occlude, portals, fade distances,...)
*balance tweaks
*some more detailing
*perhaps more blocked areas.
*adding coop modes
*adding minimap
and so on
STAND OF THE MAP:
i think its somewhere between prealpha and beta
# Deleted
look on my maps in workshop i got all modes working.
The example files have many failures and some {} are missing.
http://steamcommunity.com/sharedfiles/fi…tscn=1476203166
http://steamcommunity.com/sharedfiles/fi…s/?id=769229838
if you need some documentation which works for what only ask
#Deleted pls delete post
#Deleted Project pls delete post