Quote from Daruth5052 hours ago, Daruth505 said: This maps shaping up well!
I like the look of the smaller areas, I'm not sure if they're flanking routes or main path. But im sure they'll be great fun to battle around. Splitting up the big battle areas with smaller more controlled areas is nice in my opinion. Allowing players to pick and choose their battles more. This not only helps more people enjoy your map, but is also ideal for classes such as the new flamethrower class. They need close quarters to dominate the enemy.
The third image currently, has a wide open area. Be carful of optimization as you well know.
Good luck with this - Daruth505
Thank you! Yeah, my plan was to have three large "arena's" where the capture points are located, and then a whole bunch of sneaky routes that connects to the main routes. Small fights in smaller areas, flanking the enemy as they're maybe trying to capture a point, retrieving into the alleys as you loose your point. I'm also really into sneaky beaky sniper spots that makes you feel like you're really in your own little cocoon, just you and your rifle. As far as optimization goes, i'll try my best. (: