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Posts by okaycomputer

  • causeway (or maybe bocage)

    • okaycomputer
    • October 19, 2016 at 5:44 PM

    it's doi_sky01 that is used in ortona. i'm thinking of making it more overcast/rainy in the end but we'll see

  • causeway (or maybe bocage)

    • okaycomputer
    • October 19, 2016 at 5:35 PM

    probably going to delete this thread because with my work schedule doing overnights i won't be done in time. still going to finish the map eventually and release it on the workshop tho

  • Day of Infamy Mapping Contest Discussion

    • okaycomputer
    • October 19, 2016 at 12:50 AM

    yeah i believe the springfield in the mod used the mosin model

  • causeway (or maybe bocage)

    • okaycomputer
    • October 6, 2016 at 1:23 PM

    still working on timings from each point just following the main roads. Right now it's about 10-12 seconds sprinting to each. gonna be a lot of side/alternate routes through hedgerows, farms, fields, etc. I'm not sure if I should move point C up top to the right of German spawn.

    Very rough wip:


  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 3, 2016 at 10:11 AM

    still working on displacements and thinking about using elevation of roads for cover in between hedgerows and small fields w/ haystacks and barns. wanna mix in some long range with more close fighting between the hedges. figured a silo would be a good counter to the church tower. i want the main focal point of the map to be dead man's corner and have that house be the center cap point.

    a ways to go yet

  • Day of Infamy Mapping Contest WIP Thread

    • okaycomputer
    • October 2, 2016 at 1:24 PM

    still working on a basic layout and blocking out things, but decided to base a map around dead man's corner and causeway/bocage areas in normandy after playing some brothers in arms


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