it's doi_sky01 that is used in ortona. i'm thinking of making it more overcast/rainy in the end but we'll see
Posts by okaycomputer
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yeah i believe the springfield in the mod used the mosin model
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still working on displacements and thinking about using elevation of roads for cover in between hedgerows and small fields w/ haystacks and barns. wanna mix in some long range with more close fighting between the hedges. figured a silo would be a good counter to the church tower. i want the main focal point of the map to be dead man's corner and have that house be the center cap point.
a ways to go yet
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